Pro Evolution Soccer 2014
Pro Evolution Soccer 2014 is a Xbox 360 simulation game released in 2013 developed by Konami. It centers on area and route exploration, competitive sport controls, and repeated adjustment and feedback, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.4 / 10
About this game
Pro Evolution Soccer 2014 is a Xbox 360 simulation game centered on area and route exploration, competitive sport controls, and repeated adjustment and feedback. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity and state feedback matter more than spectacle, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that explanations, dense menus, real-time systems, or accessory dependencies can add friction. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Pro Evolution Soccer is Konami’s football-game lineage, also known as Winning Eleven in Japan and later continued as eFootball. Its matches emphasize passing, movement and creating space, while modes such as Master League connect individual games to the longer task of building a team.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Detailed football control has real promise, but launch performance and career usability need refinement.
PES 2014 makes possession a sequence that benefits from preparation. Receiving posture, momentum and the timing of a pass influence the next move, allowing practiced players to build satisfying combinations. It is less welcoming to constant sprinting, but gives patient players considerable room for expression. Master League removes some interruptions from its schedule while also reducing off-field management choices, producing a lighter and thinner career. The Xbox 360 presentation improves facial emotion and the look of play, although inconsistencies in team appearance weaken authenticity. Loading delays and judder in pre-match scenes keep the package from feeling fully polished. These limitations do not erase the value of its football, but they favor patient offline enthusiasts. This assessment concerns the 2013 launch release. Online services ended in 2015, so historical multiplayer features are not presented as currently available.
Strengths
- Expressive passing and positioning
- Convincing physical contests
Weaknesses
- Reduced off-field career management
- Loading delays and pre-match judder
Who it is for: Football players willing to practice manual control and focus on offline matches.
Play notes: Historical 2013 launch scope; online services ended November 17, 2015, without a 2026 patch retest.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Established careers provide goals, with limited guidance and convenience. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Nuanced ball control rewards practice but asks for a substantial learning investment. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Physical animation convinces more consistently than the surrounding presentation. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Loading delays and pre-match judder add friction without establishing the PS3 gameplay stutter on Xbox 360. | Reviewed | 6.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Konami
- Publisher
- Konami
- Release date
- 2013
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genre
- Tags
- Resource ManagementMain Story 20–50 HoursSlow BurnCozyExplorationLife SimulationSports-based PlayLong-term ProgressionThird PersonReplayable3D GraphicsSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Top-down
Release editions
- Xbox 360Worldwide2013
- PlayStation 3Worldwide2013
Game gallery
Sources
Not provided