Current version:Xbox 360
Pro Evolution Soccer 2014

Pro Evolution Soccer 2014

Pro Evolution Soccer 2014 is a Xbox 360 simulation game released in 2013 developed by Konami. It centers on area and route exploration, competitive sport controls, and repeated adjustment and feedback, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
7.4 / 10
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About this game

Pro Evolution Soccer 2014 is a Xbox 360 simulation game centered on area and route exploration, competitive sport controls, and repeated adjustment and feedback. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity and state feedback matter more than spectacle, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that explanations, dense menus, real-time systems, or accessory dependencies can add friction. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

Pro Evolution Soccer is Konami’s football-game lineage, also known as Winning Eleven in Japan and later continued as eFootball. Its matches emphasize passing, movement and creating space, while modes such as Master League connect individual games to the longer task of building a team.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.4 / 10Xbox 360

Detailed football control has real promise, but launch performance and career usability need refinement.

PES 2014 makes possession a sequence that benefits from preparation. Receiving posture, momentum and the timing of a pass influence the next move, allowing practiced players to build satisfying combinations. It is less welcoming to constant sprinting, but gives patient players considerable room for expression. Master League removes some interruptions from its schedule while also reducing off-field management choices, producing a lighter and thinner career. The Xbox 360 presentation improves facial emotion and the look of play, although inconsistencies in team appearance weaken authenticity. Loading delays and judder in pre-match scenes keep the package from feeling fully polished. These limitations do not erase the value of its football, but they favor patient offline enthusiasts. This assessment concerns the 2013 launch release. Online services ended in 2015, so historical multiplayer features are not presented as currently available.

Strengths

  • Expressive passing and positioning
  • Convincing physical contests

Weaknesses

  • Reduced off-field career management
  • Loading delays and pre-match judder

Who it is for: Football players willing to practice manual control and focus on offline matches.

Play notes: Historical 2013 launch scope; online services ended November 17, 2015, without a 2026 patch retest.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Established careers provide goals, with limited guidance and convenience.

Reviewed6.8 / 10Not provided
Dimension

Nuanced ball control rewards practice but asks for a substantial learning investment.

Reviewed8.1 / 10Not provided
Dimension

Physical animation convinces more consistently than the surrounding presentation.

Reviewed7.3 / 10Not provided
Dimension

Loading delays and pre-match judder add friction without establishing the PS3 gameplay stutter on Xbox 360.

Reviewed6.5 / 10Not provided

Review sources

Not provided

Core information

Developer
Konami
Publisher
Konami
Release date
2013
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Resource ManagementMain Story 20–50 HoursSlow BurnCozyExplorationLife SimulationSports-based PlayLong-term ProgressionThird PersonReplayable3D GraphicsSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Top-down

Release editions

Sources

Not provided