Pro Evolution Soccer 2013
Pro Evolution Soccer 2013 is a Xbox 360 simulation game released in 2012 developed by Konami. It centers on area and route exploration, competitive sport controls, and repeated adjustment and feedback, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.9 / 10
About this game
Pro Evolution Soccer 2013 is a Xbox 360 simulation game centered on area and route exploration, competitive sport controls, and repeated adjustment and feedback. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity and state feedback matter more than spectacle, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that explanations, dense menus, real-time systems, or accessory dependencies can add friction. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Pro Evolution Soccer is Konami’s football-game lineage, also known as Winning Eleven in Japan and later continued as eFootball. Its matches emphasize passing, movement and creating space, while modes such as Master League connect individual games to the longer task of building a team.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Rewarding manual control makes this a strong offline football game despite uneven polish and teaching.
PES 2013 on Xbox 360 is most convincing when a successful attack feels genuinely assembled by the player. Manual passing and shooting, timed first touches and off-the-ball movement work together, while defending rewards managing space instead of constantly diving into tackles. Once these techniques settle in, differences between teams become useful tactical possibilities, and Master League connects on-field improvement to longer-term squad building. Learning the systems is less inviting: training does not explain mistakes well, and defenders can occasionally abandon sensible positions. Stadium lighting and Champions League atmosphere help sell the occasion, although animation and replays remain uneven. Its strongest present-day case is therefore offline competition and local matches, rather than an assumption that the online features described in contemporary reviews are still supported.
Strengths
- Manual touches, runs and positional defending create tactical depth.
- Master League supports long-term team building.
Weaknesses
- Training feedback is weak; occasional defensive errors and awkward animation disrupt matches.
Who it is for: Football players willing to learn manual controls and pursue offline team building.
Play notes: The assessment covers original Xbox 360 offline content, not currently verified online services or modern squads.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Offline tournaments and career modes provide substantial, self-contained progression. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Layered ball and defensive control reward practice, though intermittent AI errors weaken consistency. | Reviewed | 8.6 / 10 | Not provided |
| Dimension Stadium atmosphere is effective, but likenesses, movement and replays lack consistent polish. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Extensive direct control offers depth, but poor training feedback makes learning less accessible. | Reviewed | 6.9 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Konami
- Publisher
- Konami
- Release date
- 2012
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genre
- Tags
- Solo-friendlyLife SimulationSlow Burn3D GraphicsCozyLong-term ProgressionReplayableSports-based PlayThird PersonExplorationResource ManagementMain Story 20–50 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Top-downSide view
Release editions
- Xbox 360Worldwide2012
Game gallery
Sources
Not provided