Portal Still Alive
Portal Still Alive is a Xbox 360 action game released in 2008 developed by Valve. It centers on puzzle, maze, or device solving, story, case, or mission progress, and stage objectives, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 9.1 / 10
About this game
Portal Still Alive is a Xbox 360 action game centered on puzzle, maze, or device solving, story, case, or mission progress, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Portal is Valve’s science-fiction puzzle series about connecting spaces inside the unsettling laboratories of Aperture Science. Its first-person adventures mix physical experimentation with dry humour, while a licensed crossover takes those ideas into bridge building.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Elegant spatial puzzles, with extra maps aimed chiefly at mastery.
Portal: Still Alive builds a remarkable range of problems around a pair of linked openings. Learning to reinterpret distance, surfaces and momentum is the reward, rather than merely carrying out instructions. The laboratory setting and robotic voice also make that learning process part of the story, balancing unease with humor. This Xbox 360 edition includes the original campaign, developer commentary and fourteen additional challenge maps. It is especially appealing to newcomers or players who enjoy optimizing routes after solving a puzzle. Returning players should understand that the extra chambers do not extend the narrative. The original console release requires a hard drive. Its value comes from concentrated design and opportunities for mastery rather than a large or lengthy campaign.
Strengths
- Compact rules generate varied spatial problems
- Narrative and puzzle design work together
Weaknesses
- Extra maps do not expand the story
Who it is for: Players who enjoy spatial reasoning and concise, witty storytelling.
Play notes: Learn momentum before chasing speed records, and check the original console storage requirement.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The compact campaign and mastery challenges are strong, though returning players receive limited new narrative value. | Reviewed | 8.8 / 10 | Not provided |
| Dimension A compact rule set continually produces rewarding spatial problems. | Reviewed | 9.4 / 10 | Not provided |
| Dimension Sound and setting establish a distinctive tone without repeatedly interrupting play. | Reviewed | 9.3 / 10 | Not provided |
| Dimension The release is well realized, with an explicit hard-drive requirement and no inferred frame-rate guarantee. | Reviewed | 8.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Valve
- Publisher
- Xbox Game Studios
- Release date
- 2008
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Puzzle · Primary genre
- Tags
- ReplayableFast-paced3D GraphicsSolo-friendlyReal-time CombatMain Story Under 10 HoursThird PersonDodgeLinear LevelsPlatformingPuzzle SolvingStory-driven
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- First person
Release editions
- Xbox 360Worldwide2008
Game gallery
Sources
Not provided