Current version:Xbox 360
I MAED A GAM3 W1TH Z0MB1ES1

I MAED A GAM3 W1TH Z0MB1ES1

I MAED A GAM3 W1TH Z0MB1ES1 is a Xbox 360 action game released in 2009 developed by Ska Studios. It centers on puzzle, maze, or device solving, enemy and hazard responses, and stage objectives, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
7.7 / 10
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About this game

I MAED A GAM3 W1TH Z0MB1ES1 is a Xbox 360 action game centered on puzzle, maze, or device solving, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.7 / 10Xbox 360

A distinctive music-driven survival shooter, with random score advantages and visibility costs.

The original Xbox 360 I MAED A GAM3 W1TH Z0MB1ES ties twin-stick survival to an exaggerated song and treats the run as one coherent performance. Rock vocals shift toward electronic passages while enemies, lighting and backgrounds change with them, creating a clear escalation. Weapon range, firing rate and crowd damage differ; matching pickups accumulate ammunition, while grabbing another weapon interrupts that investment. Movement and pickup routes therefore remain meaningful under pressure. One mode, four-player local cooperation and a persistent score table suit repeated short challenges. Random extra-life drops mean scores are not purely measures of execution, however. Muddy figures and flashes sometimes impair visibility, while menu joining and separate movement and aiming sticks are straightforward. Current use is conditional on existing original ownership, licensed installation and working Live login checks. Local cooperation does not imply unrestricted offline launch or guaranteed redownload.

Strengths

  • Weapons and pickup routes demand continual adaptation.
  • Music, enemies and environments form coherent escalation.
  • Local cooperation and score retention support replay.

Weaknesses

  • Random life rewards affect pure skill comparisons.
  • Flashes and muddy figures sometimes hinder visibility.

Who it is for: Players who enjoy fast survival shooting, absurd music and local cooperation.

Play notes: Check original Xbox 360 ownership and working Live login. Consider the flashing presentation; exact run length, fixed frame rate and current redownload success are not claimed.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Enemy changes by musical phase, local groups and score chasing give one compact mode replay value, but random extra lives weaken purely skill-based score comparisons.

Reviewed7.2 / 10Not provided
Dimension

Movement, weapon properties and pickup routing keep crowd survival actively decision-driven, with accidental weapon changes disrupting accumulated ammunition.

Reviewed8.0 / 10Not provided
Dimension

Vocals, electronic shifts and synchronized environments form a distinctive absurd performance that reinforces intensity, although muddy figures and flashes can impair readability.

Reviewed8.0 / 10Not provided
Dimension

Twin-stick roles and menu joining are straightforward, and a native account reports smooth busy scenes with some visibility interference. Local play does not remove old Live licensing/login conditions.

Reviewed7.1 / 10Not provided

Review sources

Not provided

Core information

Developer
Ska Studios
Publisher
Ska Studios
Release date
2009
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Real-time CombatFast-paced3D GraphicsDodgeReplayableFantasyLinear LevelsThird PersonMain Story Under 10 HoursSolo-friendlyPuzzle SolvingPlatforming
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided