Current version:Windows PC
Outlast

Outlast

Outlast is a PC action game developed by Red Barrels. It centers on platform movement and landing judgment, enemy and hazard responses, and stage objectives, with controls and information arranged around keyboard and mouse, with a controller where the game supports one.

AI score · out of 10
8.2 / 10
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About this game

Outlast is a PC action game centered on platform movement and landing judgment, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while resolution, graphics settings, frame rate, aspect ratio, audio, text scaling, and hardware performance need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include OS and hardware requirements, installation media, patches, drivers, DRM and launchers, key binding and controller support, save locations, mod compatibility, servers, and era-specific OS compatibility affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Windows PC

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.2 / 10Windows PC

Helplessness, night vision and pursuit deliver powerful horror, with repetitive tasks and some interaction friction.

Outlast turns survival into decisions about hiding, moving and risking exposure, because the protagonist cannot fight back. The night-vision camera connects visibility with the search for batteries, while encounters force quick changes from careful observation to desperate escape. Visible hands when peeking and anxious breathing while hiding make vulnerability feel physical. Repeated key hunts and machinery objectives weaken the middle stretch once their structure becomes familiar, although later changes of setting restore momentum. On PC, clicking and holding the mouse button produce different door interactions, and closing doors during a chase can be awkward. Frequent checkpoints soften the cost of failure. This assessment concerns the original 2013 PC campaign and its contemporary technical observations, excluding the expansion and any claim of fresh testing on modern hardware.

Strengths

  • Helplessness shapes effective pursuit
  • Embodied animation and sound

Weaknesses

  • Repetitive middle-section objectives
  • Awkward doors during escapes

Who it is for: Horror players who enjoy evasion, stealth and intense pursuit.

Play notes: Strong gore and jump scares; no active combat. Original base campaign only.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Even a short campaign contains repetition that weakens later scares.

Reviewed7.5 / 10Not provided
Dimension

The inability to fight effectively structures its pursuit horror.

Reviewed8.4 / 10Not provided
Dimension

Embodied details and sound create a strongly oppressive atmosphere.

Reviewed8.9 / 10Not provided
Dimension

Frequent checkpoints support recovery, while door interaction can obstruct urgent escapes.

Reviewed8.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Red Barrels
Publisher
Red Barrels
Release date
2013
Platforms
Windows PC
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
DodgeReal-time CombatPlatforming3D GraphicsSolo-friendlyLinear LevelsFast-pacedThird PersonMain Story Under 10 HoursReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided