Current version:Xbox 360
Murdered Soul Suspect

Murdered Soul Suspect

Murdered Soul Suspect is a Xbox 360 puzzle game released in 2014 developed by Airtight Games. It centers on story, case, or mission progress, spatial or logical judgment, and successive puzzle solving, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
6.4 / 10
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About this game

Murdered Soul Suspect is a Xbox 360 puzzle game centered on story, case, or mission progress, spatial or logical judgment, and successive puzzle solving. Compact stages add conditions and tighter constraints over time, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Graphics, audio, and input feedback need to support decisions directly, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that limited explanations, input recognition, repetition, or abrupt difficulty can stall progress. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.4 / 10Xbox 360

Ghostly investigation and the stories of the dead appeal more than the shallow interaction and uneven tension.

Ghostly investigation and the stories of the dead appeal more than the shallow interaction and uneven tension. Ronan investigates as a ghost, passing through walls and observing the living rather than fighting conventionally. The supernatural perspective distinguishes investigation, but limited interaction and deduction keep its central loop from developing substantial depth. These smaller stories give exploration purpose and emotional rewards, though repeated searching does little to vary the underlying progression. Supporting tragedies generate stronger empathy than the lead characterization, making the mood affecting but insufficiently consistent. Scenes remain readable, but visible artifacts reduce visual comfort; these findings describe that documented release rather than a current personal test. Players who enjoy supernatural mysteries and collecting personal stories.

Strengths

  • Ronan investigates as a ghost, passing through walls and observing the living rather than fighting conventionally.
  • Salem's spirit stories establish melancholy, while the protagonist's tough persona and tonal shifts complicate the atmosphere.

Weaknesses

  • Demon encounters fit poorly with the investigative rhythm.

Who it is for: Players who enjoy supernatural mysteries and collecting personal stories.

Play notes: Console presentation evidence describes the 2014 release rather than an independently tested later patch.

View scoring basis
DimensionReview stateScoreWeight
Dimension

These smaller stories give exploration purpose and emotional rewards, though repeated searching does little to vary the underlying progression.

Reviewed6.3 / 10Not provided
Dimension

The supernatural perspective distinguishes investigation, but limited interaction and deduction keep its central loop from developing substantial depth.

Reviewed6.1 / 10Not provided
Dimension

Supporting tragedies generate stronger empathy than the lead characterization, making the mood affecting but insufficiently consistent.

Reviewed7.2 / 10Not provided
Dimension

Scenes remain readable, but visible artifacts reduce visual comfort; these findings describe that documented release rather than a current personal test.

Reviewed6.5 / 10Not provided

Review sources

Not provided

Core information

Publisher
Square Enix
Release date
2014
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Low Entry BarrierSolo-friendlyStory-drivenFixed CameraPuzzle SolvingSlow BurnShort SessionsPick-up and PlayReplayableMain Story Under 10 Hours3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided