DmC Devil May Cry
DmC Devil May Cry is a Xbox 360 puzzle game released in 2013 developed by Ninja Theory. It centers on rule recognition, spatial or logical judgment, and successive puzzle solving, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 8.1 / 10
About this game
DmC Devil May Cry is a Xbox 360 puzzle game centered on rule recognition, spatial or logical judgment, and successive puzzle solving. Compact stages add conditions and tighter constraints over time, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Graphics, audio, and input feedback need to support decisions directly, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that limited explanations, input recognition, repetition, or abrupt difficulty can stall progress. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Devil May Cry is Capcom’s demon-hunting action series, where sword strikes, gunfire and evasive moves flow into elaborate combos. Its flamboyant heroes bring different fighting styles, and much of the pleasure comes from making each battle look as good as it feels.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Fluid combat and striking Limbo scenery within the original 360 limits.
The original Xbox 360 DmC makes Dante’s angel and demon weapons available through shoulder-button holds, allowing grapples, strikes and aerial travel to flow into stylish combinations. Style ranks come more easily than in some earlier entries, and several platforming demands stop short of fully testing the movement system. Twenty Limbo chapters still deliver memorable boss encounters and secret challenges. Streets fold into hostile obstacle courses, with aggressive signage, vivid colors and heavy music giving this reboot an identity of its own. The direct review was played on Xbox 360. A contemporary Digital Foundry comparison places that console build in a 30 fps class against the separate 60 fps PC release; neither PC motion nor later Definitive Edition options belong to this score. It suits players drawn to fluid action and visual spectacle more than extreme technical mastery.
Strengths
- Instant weapon shifts, changing levels and theatrical bosses.
Weaknesses
- A modest expert ceiling and original-console motion limit.
Who it is for: Action players drawn to style and flowing combos.
Play notes: Only the 2013 Xbox 360 original, not Definitive Edition.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Set pieces sustain the campaign more than platforming difficulty. | Reviewed | 7.9 / 10 | Not provided |
| Dimension Fast weapon expression trades away some demanding precision. | Reviewed | 8.3 / 10 | Not provided |
| Dimension Limbo’s transforming spectacle gives the action its character. | Reviewed | 8.7 / 10 | Not provided |
| Dimension The original 360 build has a clear motion limit despite usable action. | Reviewed | 7.1 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Ninja Theory
- Release date
- 2013
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Puzzle SolvingSolo-friendlyMain Story Under 10 HoursSlow BurnFixed CameraReplayableShort SessionsPick-up and Play3D GraphicsLow Entry Barrier
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2013
Game gallery
Sources
Not provided