Current version:Xbox 360
DmC Devil May Cry

DmC Devil May Cry

DmC Devil May Cry is a Xbox 360 puzzle game released in 2013 developed by Ninja Theory. It centers on rule recognition, spatial or logical judgment, and successive puzzle solving, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.1 / 10
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About this game

DmC Devil May Cry is a Xbox 360 puzzle game centered on rule recognition, spatial or logical judgment, and successive puzzle solving. Compact stages add conditions and tighter constraints over time, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Graphics, audio, and input feedback need to support decisions directly, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that limited explanations, input recognition, repetition, or abrupt difficulty can stall progress. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.1 / 10Xbox 360

Fluid combat and striking Limbo scenery within the original 360 limits.

The original Xbox 360 DmC makes Dante’s angel and demon weapons available through shoulder-button holds, allowing grapples, strikes and aerial travel to flow into stylish combinations. Style ranks come more easily than in some earlier entries, and several platforming demands stop short of fully testing the movement system. Twenty Limbo chapters still deliver memorable boss encounters and secret challenges. Streets fold into hostile obstacle courses, with aggressive signage, vivid colors and heavy music giving this reboot an identity of its own. The direct review was played on Xbox 360. A contemporary Digital Foundry comparison places that console build in a 30 fps class against the separate 60 fps PC release; neither PC motion nor later Definitive Edition options belong to this score. It suits players drawn to fluid action and visual spectacle more than extreme technical mastery.

Strengths

  • Instant weapon shifts, changing levels and theatrical bosses.

Weaknesses

  • A modest expert ceiling and original-console motion limit.

Who it is for: Action players drawn to style and flowing combos.

Play notes: Only the 2013 Xbox 360 original, not Definitive Edition.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Set pieces sustain the campaign more than platforming difficulty.

Reviewed7.9 / 10Not provided
Dimension

Fast weapon expression trades away some demanding precision.

Reviewed8.3 / 10Not provided
Dimension

Limbo’s transforming spectacle gives the action its character.

Reviewed8.7 / 10Not provided
Dimension

The original 360 build has a clear motion limit despite usable action.

Reviewed7.1 / 10Not provided

Review sources

Not provided

Core information

Developer
Ninja Theory
Publisher
CAPCOMQLOC
Release date
2013
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Puzzle SolvingSolo-friendlyMain Story Under 10 HoursSlow BurnFixed CameraReplayableShort SessionsPick-up and Play3D GraphicsLow Entry Barrier
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided