The Walking Dead
The Walking Dead is a Xbox 360 puzzle game released in 2012 developed by Telltale Games. It centers on rule recognition, spatial or logical judgment, and successive puzzle solving, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 8.9 / 10
About this game
The Walking Dead is a Xbox 360 puzzle game centered on rule recognition, spatial or logical judgment, and successive puzzle solving. Compact stages add conditions and tighter constraints over time, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Graphics, audio, and input feedback need to support decisions directly, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that limited explanations, input recognition, repetition, or abrupt difficulty can stall progress. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Telltale’s The Walking Dead is an episodic adventure series about relationships and difficult decisions during a zombie apocalypse. Conversations and urgent choices keep the focus on the people beside you, and on what survival asks of them.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Excellent Xbox 360 puzzle experience
The Walking Dead centers on rule recognition, spatial or logical judgment, and successive puzzle solving. Compact stages add conditions and tighter constraints over time, giving the release understandable goals and a recognizable play rhythm. It arranges controls and information around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons. Graphics, audio, and input feedback need to support decisions directly, while the main genre limitation is that limited explanations, input recognition, repetition, or abrupt difficulty can stall progress. The assessment also covers disc and HDD installation, storage devices, controller batteries, performance, Kinect requirements, and retired services for this release. GameNavo judges four dimensions independently before applying fixed weights and excludes press aggregates, user ratings, sales, popularity, source length, media count, and title recognition. Platform merit is recorded only when a concrete hardware use or version implementation supports a small adjustment.
Strengths
- rule recognition, and spatial or logical judgment provide a readable mechanical foundation.
- Progress is divided into understandable stages, tasks, matches, or growth milestones.
- Visual, audio, and interface feedback support the principal rules and state changes.
Weaknesses
- Limited explanations, input recognition, repetition, or abrupt difficulty can stall progress.
- disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release.
Who it is for: Players who enjoy puzzle games, accept Xbox 360 control and information conventions, and want to judge this release on its own terms.
Play notes: This review covers the Xbox 360 release without conveniences from emulators, remasters, or other platforms and does not represent a complete playthrough.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Compact stages add conditions and tighter constraints over time. This dimension weighs new-goal frequency, the difficulty or progression curve, repetition, and recovery after failure. | Reviewed | 8.7 / 10 | Not provided |
| Dimension The Walking Dead builds its main loop around rule recognition, spatial or logical judgment, and successive puzzle solving. The score considers whether input feedback, decision space, and system depth continue to support its goals, while accounting for limited explanations, input recognition, repetition, or abrupt difficulty can stall progress. | Reviewed | 8.9 / 10 | Not provided |
| Dimension Graphics, audio, and input feedback need to support decisions directly, and this platform specifically asks whether HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. Readability and stylistic consistency matter rather than resolution or hardware scale by itself. | Reviewed | 9.5 / 10 | Not provided |
| Dimension Technical usability covers response, camera behavior, loading, saving, controllers, language, video standard, accessories, and service status for this release. disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release; conveniences from emulators or later platforms receive no credit. | Reviewed | 8.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Telltale
- Publisher
- Sony Interactive
- Release date
- 2012
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Puzzle · Primary genreAdventure
- Tags
- 3D GraphicsPick-up and PlayPuzzle SolvingMain Story Under 10 HoursLow Entry BarrierFixed CameraReplayableSolo-friendlySlow BurnShort Sessions
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Top-downThird person
Release editions
- Windows PCWorldwide2012
- Xbox 360Worldwide2012
Game gallery
Sources
Not provided