Moai-kun
Headbutt blocks and enemies to reach every captive child, then find the exit. Breaking a route changes the remaining puzzle, so a useful shortcut must still leave a way to finish.
- AI score · out of 10
- 8.3 / 10
About this game
Moai-kun enters the Skull Empire to rescue the Putchi children. Move through each stage, headbutt destructible blocks and deal with enemies until every child is safe, then reach the exit door. Not all blocks can be broken, and overhead obstacles need a different tool from a forward headbutt. Destroying terrain therefore requires care about the path left behind. If the rescue route becomes impossible, Select restarts the stage at the cost of an attempt.
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Famicom / NESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A rescue puzzle driven by changing the stage’s structure.
Headbutts create access but also remove terrain. Planning the complete rescue route is more useful than breaking every block in reach.
Strengths
- Destruction acts as part of the puzzle rather than only combat.
Who it is for: Players who enjoy compact spatial puzzles with direct movement.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Rescuing all children and reaching the door forms a two-part objective. | Reviewed | 8.2 / 10 | Not provided |
| Dimension A broken block changes later access as well as the next step. | Reviewed | 8.3 / 10 | Not provided |
| Dimension A stone-headed hero makes the headbutt mechanic visually immediate. | Reviewed | 8.4 / 10 | Not provided |
| Dimension A restart offers recovery from a blocked route, with an explicit cost. | Reviewed | 8.1 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Konami
- Publisher
- Konami
- Release date
- 1990
- Platforms
- Famicom / NES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Puzzle · Primary genre
- Tags
- Collection-richFixed Camera2D GraphicsPlatformingSolo-friendlyPuzzle Solving
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Side view
Release editions
- Famicom / NESWorldwide1990
Game gallery
Sources
- cdn-ak.f.st-hatena.comSource revision: 1
- cdn-ak.f.st-hatena.com