Metal Gear Solid - Integral
Metal Gear Solid - Integral is a PlayStation shooter game released in 1999 developed by Konami. It centers on aiming and shooting, positioning and evasion, and weapon and firepower management, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 9.3 / 10
About this game
Metal Gear Solid - Integral is a PlayStation shooter game centered on aiming and shooting, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in topics
Great games under ten hours
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Category: Occasion
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Exceptional PlayStation shooter experience
Metal Gear Solid - Integral centers on aiming and shooting, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, giving the release understandable goals and a recognizable play rhythm. It arranges controls and information around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while the main genre limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. The assessment also covers camera behavior, disc loading, Memory Card saves, controllers, language, video standard, accessories, and service status for this release. GameNavo judges four dimensions independently before applying fixed weights and excludes press aggregates, user ratings, sales, popularity, source length, media count, and title recognition. Platform merit is recorded only when a concrete controller, peripheral, disc, or version implementation supports a small adjustment.
Strengths
- aiming and shooting, and positioning and evasion provide a readable mechanical foundation.
- Progress is divided into understandable stages, tasks, matches, or growth milestones.
- Visual, audio, and interface feedback support the principal rules and state changes.
Weaknesses
- Camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure.
- disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use.
Who it is for: Players who enjoy shooter games, accept PlayStation control and information conventions, and want to judge this release on its own terms.
Play notes: This review covers the PlayStation release without conveniences from emulators, remasters, or other platforms and does not represent a complete playthrough.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension This content pacing score was recalibrated under V3 using the fixed dimension boundary, the existing source record, and the target release context. | Reviewed | 9.3 / 10 | Not provided |
| Dimension This core experience score was recalibrated under V3 using the fixed dimension boundary, the existing source record, and the target release context. | Reviewed | 9.6 / 10 | Not provided |
| Dimension This presentation immersion score was recalibrated under V3 using the fixed dimension boundary, the existing source record, and the target release context. | Reviewed | 9.7 / 10 | Not provided |
| Dimension This technical usability score was recalibrated under V3 using the fixed dimension boundary, the existing source record, and the target release context. | Reviewed | 8.1 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Konami
- Publisher
- Konami
- Release date
- 1999
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- WarStory-drivenShootingEspionageStealthBoss-heavyThird PersonReplayablePuzzle Solving
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third personTop-down
Release editions
- PlayStationWorldwide1999
Game gallery
Sources
Not provided