Apocalypse
Apocalypse is a PlayStation shooter game released in 1998 developed by Neversoft. It centers on puzzle, maze, or device solving, aiming and shooting, and positioning and evasion, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 7.1 / 10
About this game
Apocalypse is a PlayStation shooter game centered on puzzle, maze, or device solving, aiming and shooting, and positioning and evasion. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Cinematic PS1 shooting hampered by the camera.
Apocalypse on PlayStation maps four firing directions to the face buttons, letting Trey Kincaid shoot while running, rolling and jumping through a dystopian city. This unusual layout keeps combat moving without constant manual aiming. Explosions, music-video clips, Bruce Willis likeness and voice work make the adventure feel like an action film. Prison corridors, sewers and rooftops change the hazards often enough to sustain a first run, but the campaign is brief and offers little to revisit beyond higher difficulty. The firsthand PS1 account identifies more serious friction in platforming: the camera sometimes pulls too far away, small landing spots are hard to judge, and fixed firing angles can miss nearby threats. Busy scenes occasionally slow down. Checkpoints and between-level saving reduce the cost of those faults without removing them. This is a lively short shooter for players tolerant of early 3D camera problems, not a precise platforming showcase.
Strengths
- Directional fire and presentation drive brisk action.
Weaknesses
- Camera distance makes some jumps unfair.
Who it is for: Players who enjoy short early-3D shooters.
Play notes: Original PS1; expect camera and occasional slowdown.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Varied stages form a brief campaign. | Reviewed | 6.7 / 10 | Not provided |
| Dimension Directional firing energizes action but limits aim. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Voice and locations give cinematic identity. | Reviewed | 7.5 / 10 | Not provided |
| Dimension PS1 camera faults undermine precise jumps. | Reviewed | 6.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Neversoft
- Publisher
- SuccessActivision
- Release date
- 1998
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Puzzle SolvingShootingReplayableMain Story Under 10 Hours3D GraphicsThird PersonLinear LevelsPlayer versus EnvironmentFast-pacedDodgeSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStationWorldwide1998
Game gallery
Sources
Not provided