Mad Tracks
Mad Tracks is a Xbox 360 racing game developed by Load Inc. It centers on driving and route control, route judgment, and speed and overtaking management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 6.1 / 10
About this game
Mad Tracks is a Xbox 360 racing game centered on driving and route control, route judgment, and speed and overtaking management. Tracks raise pressure through corners, rivals, and time targets, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Speed, track boundaries, and vehicle feedback determine driving readability, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that visibility, collisions, steering precision, wheel support, or loading can limit consistency. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Toy-car party ideas charm, but the base events are brief and uneven.
Mad Tracks places toy cars in tabletop football, miniature golf and racing events. Lightweight vehicles and weapon collisions create a looser party atmosphere than a conventional racer. Acceleration drains power, so releasing the trigger and carrying momentum restores it, adding timing to climbs and bursts. Uneven steering and opponent behaviour can nevertheless turn small mistakes into frustrating stalls. Offline local multiplayer makes trying different activities appealing, but the base single-player events finish quickly and underuse the miniature settings. Visuals are simple, with some care in menus and shadows; collision effects communicate action better than the repetitive music. Xbox 360 triggers separate acceleration and braking, buttons cycle and fire gadgets, and checkpoint return or restart offers recovery. It works best as brief entertainment with friends, not a substantial solo racing journey.
Strengths
- Tabletop sports, races and gadget collisions provide varied local party ideas.
Weaknesses
- The base events are brief, steering and opponents are uneven, and music becomes repetitive.
Who it is for: For friends seeking short toy-car party sessions.
Play notes: Assesses base content and offline local play, without guaranteeing current matchmaking or including extra track packs.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Event types offer party variety, but the brief solo selection does not develop their ideas fully. | Reviewed | 5.2 / 10 | Not provided |
| Dimension Power management adds timing, but uneven handling and opponents weaken skill rewards. | Reviewed | 6.5 / 10 | Not provided |
| Dimension Toy styling and effects communicate the action, but sparse visuals and repetitive music limit appeal. | Reviewed | 5.7 / 10 | Not provided |
| Dimension Focused controls and explicit recovery help short-event retries, without implying verified online service. | Reviewed | 7.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Load
- Publisher
- Xbox Game Studios
- Release date
- 2007
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Racing · Primary genre
- Tags
- Driving and RacingFast-pacedShort SessionsPick-up and PlayMain Story Under 10 HoursThird PersonSolo-friendlyReplayablePlayer versus PlayerDodge
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Co-opMultiplayerSingle player
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2007
Game gallery
Sources
Not provided