Current version:Original Xbox
Mace Griffin - Bounty Hunter

Mace Griffin - Bounty Hunter

Mace Griffin - Bounty Hunter is a Xbox shooter game released in 2003 developed by Warthog Games. It centers on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Duke or Controller S twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
6.8 / 10
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About this game

Mace Griffin - Bounty Hunter is a Xbox shooter game centered on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while standard or progressive-scan video, widescreen support, HDD caching, and Dolby Digital audio need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc loading, the internal HDD and cache, memory units, regional language, display modes, legacy controller ports, and retired Xbox Live services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Original Xbox

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.8 / 10Original Xbox

Entertaining sci-fi action without a strong identity.

Mace Griffin is easiest to enjoy as sustained, straightforward science-fiction shooting. Varied weapons, a regenerating shield and brief space dogfights give its substantial missions more than one activity, while Xbox lighting, impact effects and convincing weapon sounds support the action. The revenge story is less distinctive than the actual entertainment. Flight forms only a small portion of the adventure, however, rather than an equal second game. Enemies alternate between cover-taking aggression and strangely passive responses, weakening the tactical logic of encounters. Rough jumping puzzles and a compass that can mislead or disappear also interrupt progress. Generic environments and a flat protagonist voice leave the setting with little individual personality. Players comfortable with familiar shooter ideas can find worthwhile action, but should not expect deep space simulation or consistently intelligent opposition.

Strengths

  • Weapons, shields and short flight sections diversify action.
  • Xbox effects and weapon audio support combat feedback.

Weaknesses

  • Inconsistent enemies, rough jumping and unreliable guidance create friction.
  • Flight is limited, and the story and protagonist lack distinction.

Who it is for: Players seeking substantial solo shooting who accept familiar sci-fi conventions.

Play notes: Flight is a small part of play; historical running comparisons are qualitative, not measured FPS.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Substantial missions provide action, with awkward jumping puzzles and limited flight variety.

Reviewed6.9 / 10Not provided
Dimension

Ground action and short dogfights entertain, but inconsistent AI weakens the challenge.

Reviewed7.1 / 10Not provided
Dimension

Xbox effects and weapon audio support action, but generic styling and flat delivery limit character.

Reviewed6.5 / 10Not provided
Dimension

Aim assistance helps, while rough jumping and unreliable guidance disrupt progress.

Reviewed6.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Warthog
Release date
2003
Platforms
Original Xbox
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableWarFast-pacedSolo-friendlyPlayer versus EnvironmentLinear LevelsShootingMain Story Under 10 HoursThird Person3D GraphicsDodge
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
First person

Release editions

Sources

Not provided