Knights Contract
Knights Contract is a Xbox 360 action game released in 2011 developed by Game Republic. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 5.7 / 10
About this game
Knights Contract is a Xbox 360 action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Recommended games
Related game recommendations on this platform
Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
An interesting partnership weakened by pacing and usability failures.
Knights Contract links an immortal fighter to a vulnerable witch, and combining melee with spells can produce forceful results. Strict boss-finishing prompts weaken that satisfaction by adding another stage of trial and error. Frequent scenes interrupt progress, while orchestral music and strong impacts support a dark fairy-tale atmosphere more effectively than the limited environmental palette. Contemporary Xbox 360 play also records map loading, lengthy revival input and a companion lingering in hazardous areas. These problems turn protection and coordination into repeated recovery work. There is an interesting cooperative concept here, but substantial roughness limits its reward. This assessment concerns the original 2011 experience and suits only players particularly interested in that unusual escort-action premise.
Strengths
- Forceful melee and magic combinations
- Atmospheric music and impacts
Weaknesses
- Unreliable escort control
- Frequent interruptions
Who it is for: Players curious about unusual escort action who tolerate frustration.
Play notes: Original 2011 scope; some technical observations come from an explicitly unfinished play report.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Excessive interruptions undermine the action’s continuity. | Reviewed | 4.8 / 10 | Not provided |
| Dimension Combined attacks have promise, but mandatory QTEs dilute the payoff. | Reviewed | 6.1 / 10 | Not provided |
| Dimension Strong sound sustains atmosphere better than the environments do. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Usability problems erode fairness in the escort design. | Reviewed | 4.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Game Republic
- Publisher
- Bandai Namco
- Release date
- 2011
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genreAdventure
- Tags
- ReplayableMain Story Under 10 HoursDodge3D GraphicsReal-time CombatPlatformingLinear LevelsSolo-friendlyFast-pacedThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2011
- PlayStation 3Worldwide2011
Game gallery
Sources
Not provided