Current version:Xbox 360
Knights Contract

Knights Contract

Knights Contract is a Xbox 360 action game released in 2011 developed by Game Republic. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
5.7 / 10
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About this game

Knights Contract is a Xbox 360 action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.7 / 10Xbox 360

An interesting partnership weakened by pacing and usability failures.

Knights Contract links an immortal fighter to a vulnerable witch, and combining melee with spells can produce forceful results. Strict boss-finishing prompts weaken that satisfaction by adding another stage of trial and error. Frequent scenes interrupt progress, while orchestral music and strong impacts support a dark fairy-tale atmosphere more effectively than the limited environmental palette. Contemporary Xbox 360 play also records map loading, lengthy revival input and a companion lingering in hazardous areas. These problems turn protection and coordination into repeated recovery work. There is an interesting cooperative concept here, but substantial roughness limits its reward. This assessment concerns the original 2011 experience and suits only players particularly interested in that unusual escort-action premise.

Strengths

  • Forceful melee and magic combinations
  • Atmospheric music and impacts

Weaknesses

  • Unreliable escort control
  • Frequent interruptions

Who it is for: Players curious about unusual escort action who tolerate frustration.

Play notes: Original 2011 scope; some technical observations come from an explicitly unfinished play report.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Excessive interruptions undermine the action’s continuity.

Reviewed4.8 / 10Not provided
Dimension

Combined attacks have promise, but mandatory QTEs dilute the payoff.

Reviewed6.1 / 10Not provided
Dimension

Strong sound sustains atmosphere better than the environments do.

Reviewed6.8 / 10Not provided
Dimension

Usability problems erode fairness in the escort design.

Reviewed4.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Game Republic
Publisher
Bandai Namco
Release date
2011
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableMain Story Under 10 HoursDodge3D GraphicsReal-time CombatPlatformingLinear LevelsSolo-friendlyFast-pacedThird Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided