Current version:PlayStation 3
Knights Contract

Knights Contract

Knights Contract is a PlayStation 3 action game released in 2011 developed by Game Republic. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
5.6 / 10
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About this game

Knights Contract is a PlayStation 3 action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.6 / 10PlayStation 3

A distinctive partnership obstructed by PS3 camera and stability failures.

The PS3 version of Knights Contract combines a melee fighter and a spell-casting partner, with multi-stage bosses offering potential variety. Escort duties, recovery and strict finishing inputs repeatedly interrupt that potential, so the quantity of challenges does not translate into satisfying progression. The executioner’s bargain with a former victim gives the journey a distinctive tragic relationship, reinforced by orchestral music. More serious obstacles arise in the PS3-specific testing: the camera can lose the playable characters, while falling through floors, stalled companion behavior and a frozen boss can obstruct progress. These failures undermine fairness and prevent the premise from working consistently. This historical 2011 assessment suits action fans prepared to tolerate conspicuous flaws for an unusual concept.

Strengths

  • Complementary fighter and witch abilities
  • A tragic central relationship

Weaknesses

  • Camera loses characters
  • Bugs can obstruct progress

Who it is for: Action players willing to endure technical faults for an unusual premise.

Play notes: Historical 2011 PS3 evidence; performance is not inferred from another platform.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Ample challenges become tiring through uneven arrangement.

Reviewed4.8 / 10Not provided
Dimension

Attack combinations exist, but escort demands disrupt their flow.

Reviewed6.0 / 10Not provided
Dimension

The central relationship and score enliven a familiar revenge framework.

Reviewed6.8 / 10Not provided
Dimension

Camera and stability failures substantially damage playability.

Reviewed4.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Game Republic
Publisher
Bandai Namco
Release date
2011
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableDodgeThird PersonFast-pacedMain Story Under 10 HoursLinear LevelsSolo-friendlyReal-time CombatPlatforming3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided