Current version:PlayStation 3
#Killallzombies

#Killallzombies

#Killallzombies is a PlayStation 3 shooter game released in 2017 developed by Beatshapers. It centers on aiming, shooting, and weapon use, aiming and shooting, and positioning and evasion, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
6.8 / 10
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About this game

#Killallzombies is a PlayStation 3 shooter game centered on aiming, shooting, and weapon use, aiming and shooting, and positioning and evasion. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.8 / 10PlayStation 3

Random perks and a changing arena make short survival rounds enjoyable, but repetitive progression limits their lasting appeal.

#KILLALLZOMBIES is most appealing when deciding how to use an opportunity under pressure. Random perks can exchange resources or alter a situation rather than simply increase damage. Delaying a choice, adjusting routes and exploiting changing obstacles give a round meaningful turning points. Clearing enemies and pursuing a better score suit concentrated bursts, but similar situations and repeated accumulation gradually reduce the return on longer play. Random outcomes alone do not sustain progression. A muted hexagonal arena contrasts with character and effect accents, although the observed enemies and settings offer limited visual variation. Score, level and time sit above, while labeled health and ammunition bars occupy the bottom. It suits players treating each attempt as an immediate survival puzzle and score challenge, rather than expecting a continuously unfolding mission sequence.

Strengths

  • Perk risks and delayed choices support immediate decisions.
  • Changing terrain and obstacles create short-round route opportunities.
  • Health, ammunition, score and time occupy distinct information regions.

Weaknesses

  • Similar rounds and repeated accumulation weaken sustained progression.
  • Observed settings and enemy designs show limited visual variation.

Who it is for: Players who enjoy short arena-survival rounds, random perk tradeoffs and personal score challenges, and accept repeated attempts.

Play notes: This is limited to the offline arena experience of an already lawfully held PS3 copy. Present purchasing, streaming interaction, co-op and online functions are not guaranteed. Associated images support static information and design only; current PS3 patches, saving and execution were not personally tested.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Scores and random perks give retries a purpose, but similar rounds and repeated accumulation develop unevenly; immediate excitement often becomes repetitive work, weakening sustained progression.

Reviewed5.8 / 10Not provided
Dimension

Perk tradeoffs, delayed opportunities and changing terrain combine into good immediate choices and satisfying short-round survival rewards, rather than continuous firing alone.

Reviewed7.3 / 10Not provided
Dimension

Character and effect accents make the restrained arena style effective at a basic level. The observed settings and enemies show limited differentiation: coherent, but without richer visual layers.

Reviewed6.6 / 10Not provided
Dimension

The observed layout distinctly separates health and ammunition from score, level and time, providing good state feedback for understanding current resources and survival goals.

Reviewed7.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Beatshapers
Release date
2017
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
DodgeThird PersonReplayable3D GraphicsPlayer versus EnvironmentSolo-friendlyMain Story Under 10 HoursShootingHorrorFast-pacedLinear LevelsLocal Co-op
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided