Jackie Chan Stuntmaster
Jackie Chan Stuntmaster is a PlayStation fighting game released in 2000 developed by Radical Entertainment. It centers on combat encounters, move inputs, and offense-defense reads, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 6.7 / 10
About this game
Jackie Chan Stuntmaster is a PlayStation fighting game centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Lively brawling hampered by platforming and reloads.
Jackie Chan: Stuntmaster works best when its PlayStation brawling lets Jackie chain strikes, counter blows, and reposition around groups of enemies. Focusing on one foe for a long combo leaves him exposed to the others, so movement gives the fights a pleasing martial-arts rhythm. Rooftops, Chinatown, sewers, and waterfront stages lead through several levels toward bosses, with swinging crates, fans, and moving platforms between encounters. These jumps are the weaker half of the design: narrow landings often interrupt the more engaging combat. A direct review of the original PlayStation release reports that a missed jump reloads the entire level, even when the retry point is nearby, taking roughly twenty to thirty seconds. The wait magnifies every mistake. Smooth character models, colorful scenery, neon sparks, and Jackie’s context-specific lines create a recognizable film atmosphere, despite low-detail textures. This judgment concerns the reviewed PS1 version and does not assume how later emulation or rereleases behave.
Strengths
- Counters, combos, and lively scenes capture Jackie’s action style.
Weaknesses
- Precise jumps and full reloads interrupt the stronger fights.
Who it is for: Jackie Chan fans comfortable with older 3D platforming.
Play notes: Technical findings concern the original PlayStation release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Distinct areas are undermined by frequent precision jumps between fights. | Reviewed | 6.1 / 10 | Not provided |
| Dimension Counters and crowd management make brawls engaging, while jumps are less dependable. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Colorful scenes and contextual voice work carry the film-like energy despite coarse textures. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Full reloads after missed jumps turn a modest control flaw into persistent friction. | Reviewed | 5.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Radical
- Publisher
- Sony InteractiveMidway
- Release date
- 2000
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Player versus PlayerReplayableReal-time CombatShort Sessions3D GraphicsMelee CombatSolo-friendlyCombosFast-pacedMain Story Under 10 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side viewThird person
Release editions
- PlayStationWorldwide2000
Game gallery
Sources
Not provided