GRID
GRID is a Xbox 360 racing game released in 2008 developed by Codemasters. It centers on driving and route control, route judgment, and speed and overtaking management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 8.2 / 10
About this game
GRID is a Xbox 360 racing game centered on driving and route control, route judgment, and speed and overtaking management. Tracks raise pressure through corners, rivals, and time targets, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Speed, track boundaries, and vehicle feedback determine driving readability, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that visibility, collisions, steering precision, wheel support, or loading can limit consistency. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
GRID focuses on motorsport competition across racing circuits and city streets, with varied cars and close battles for position. Different entries emphasise building a racing career, switching disciplines or taking part in a motorsport drama, while braking and overtaking remain at the centre.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Accessible, tense career racing with modest tuning depth.
The original Xbox 360 GRID makes racing approachable with light, responsive steering, then keeps it tense through damaging crashes, fallible opponents and limited flashback rewinds. Europe offers circuit competition, the United States emphasizes street courses, and Japan brings drifting. Building a team, negotiating sponsorships and reaching the season-ending Le Mans event give the career more shape than a simple list of races. Detailed car damage and a clean garage interface sell the racing drama, although engine sounds and menu music are less memorable. There is little component tuning and no local split-screen mode, so players seeking a deep mechanical simulator or couch competition will encounter clear limits. A contemporary review explicitly discusses Xbox 360 response and its custom soundtrack option. Its account of online lobbies describes the tested period, not verified access today. This assessment therefore values the original driving and career design without assuming that historical network services still operate.
Strengths
- Varied disciplines, damage and flashback decisions.
Weaknesses
- Shallow tuning and no local split-screen.
Who it is for: Racing players who enjoy varied career events.
Play notes: Original Xbox 360 only; current online access unverified.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Varied disciplines reward progression despite limited customization. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Forgiving steering and costly crashes make accessible races engaging. | Reviewed | 8.3 / 10 | Not provided |
| Dimension Detailed damage and clear presentation outweigh ordinary audio. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Responsive Xbox 360 input is documented; present networking is unknown. | Reviewed | 7.9 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Codemasters
- Publisher
- Codemasters
- Release date
- 2008
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Racing · Primary genre
- Tags
- ReplayableThird PersonSolo-friendlyShort SessionsPick-up and PlayFast-pacedDriving and RacingPlayer versus PlayerMain Story Under 10 HoursDodge
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Xbox 360Worldwide2008
Game gallery
Sources
Not provided