The Great Escape
Great Escape, The is a Xbox shooter game released in 2003 developed by Pivotal Games. It centers on aiming and shooting, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Duke or Controller S twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 5.9 / 10
About this game
Great Escape, The is a Xbox shooter game centered on aiming and shooting, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while standard or progressive-scan video, widescreen support, HDD caching, and Dolby Digital audio need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc loading, the internal HDD and cache, memory units, regional language, display modes, legacy controller ports, and retired Xbox Live services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Original XboxAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Recognisable film set pieces cannot compensate for unreliable stealth and repetitive objectives.
The 2003 Xbox adaptation of The Great Escape expands the film's journey by showing how several prisoners are captured, prepare their breakout and try to reach freedom afterward. Fixed-character missions mix crouching, watching guards and collecting items with bomber, gunfight, vehicle and motorcycle sequences. That variety gives film fans more than a bare recreation of one prison scene. Film-score passages, generally fitting voices and recognisable character models also make the licence apparent, and contemporary comparison found the Xbox image stronger than the PlayStation 2 version. Yet most stealth assignments ask players to retrieve an object and retrace their steps, leaving little room to design an escape. Guards sometimes overlook obvious movement and sometimes detect the player without clear cause, so failure can feel arbitrary instead of instructive. Hand-to-hand attacks and automatic targeting are awkward, while the action diversions do not solve the core repetition. Two direct Xbox accounts agree that saving within a level is restricted, although they disagree on the exact allowance; only the shared practical consequence is treated as established. Repeated march music can also flatten dramatic scenes. This score credits the adaptation's presentation and changing set pieces, then weighs them against weak stealth, repeated errands and costly retries. It is an editorial assessment of the original Xbox edition, not an average of published review numbers or a claim about present-day compatibility.
Strengths
- A broader escape arc across several film characters
- Bomber, camp and motorcycle scenes vary the setting
- Recognisable models, voices and excerpts of the film score
Weaknesses
- Stealth repeatedly turns into out-and-back item collection
- Erratic guard perception and awkward combat controls
- Restricted in-level saves make some retries expensive
Who it is for: Fans of the film who value its characters and scenes more than precise stealth systems.
Play notes: This covers the 2003 original Xbox release. Sources disagree on the exact save count, and no present-day hardware compatibility is assumed.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Changing characters and vehicles add variety, but linear errands and repeated sections dominate the pacing. | Reviewed | 5.7 / 10 | Not provided |
| Dimension Stealth tools exist, but fetch quests and erratic detection undermine deliberate escape planning. | Reviewed | 5.5 / 10 | Not provided |
| Dimension Film likeness, voice work and score cues help, though repeated music sometimes cuts against the drama. | Reviewed | 7.0 / 10 | Not provided |
| Dimension The Xbox image is reasonably fluid, but clumsy fighting, AI and restricted saves make failure costly. | Reviewed | 5.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Pivotal Games
- Publisher
- SCiMarvelousTake-Two Interactive
- Release date
- 2003
- Platforms
- Original Xbox
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- 3D GraphicsShootingDodgeFast-pacedMain Story Under 10 HoursPlayer versus EnvironmentSolo-friendlyReplayableLinear LevelsThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Not provided
Release editions
- Original XboxWorldwide2003
Game gallery
Sources
Not provided