Final Fantasy 13-2
Final Fantasy XIII-2 uses time travel, monster party members, open hubs, and branching outcomes to answer the prior game's linearity. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 8.4 / 10
About this game
Final Fantasy XIII-2 uses time travel, monster party members, open hubs, and branching outcomes to answer the prior game's linearity. Paradigm combat, monsters, and time hubs add freedom, while music, art, and the central duo stand out. Time plotting is fragmented and ending incomplete, and minigame grinding and some maps repeat. This assessment covers the catalogued Xbox 360 release. This description covers the original xbox-360 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
Collected in topics
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Collected in series
Final Fantasy is a role-playing series created by Square in 1987, built around fantastical journeys, memorable characters and growing stronger together. Most numbered entries introduce their own world and cast. From crystals and magic to cities where machinery meets fantasy, each adventure offers a different view.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Final Fantasy XIII-2 uses time travel, monster party members, open hubs, and branching outcomes to answer the prior game's linearity.
Paradigm combat, monsters, and time hubs add freedom, while music, art, and the central duo stand out. Time plotting is fragmented and ending incomplete, and minigame grinding and some maps repeat. This assessment covers the catalogued Xbox 360 release. Overall, its main strengths are Paradigm combat, monsters, and time hubs add freedom; Music, art, and the central duo stand out. Its material limitations are Time plotting is fragmented and ending incomplete; Minigame grinding and some maps repeat. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Paradigm combat, monsters, and time hubs add freedom
- Music, art, and the central duo stand out
Weaknesses
- Time plotting is fragmented and ending incomplete
- Minigame grinding and some maps repeat
Who it is for: Players who value paradigm combat, monsters, and time hubs add freedom and accept this release's limits.
Play notes: Expect time plotting is fragmented and ending incomplete and minigame grinding and some maps repeat.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Music, art, and the central duo stand out; Minigame grinding and some maps repeat. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Paradigm combat, monsters, and time hubs add freedom; Time plotting is fragmented and ending incomplete. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Music, art, and the central duo stand out; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 9.0 / 10 | Not provided |
| Dimension Judged on the original xbox-360 release's input, readability, saving, and accessory conditions. Time plotting is fragmented and ending incomplete. | Reviewed | 7.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Square Enix
- Publisher
- Square Enix
- Release date
- 2011
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- FantasyThird PersonTurn-based CombatMultiple Endings3D GraphicsStory-drivenClass BuildsMain Story 100 Hours or More
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Xbox 360Worldwide2011
- PlayStation 3Worldwide2011
Game gallery
Sources
Not provided