Record of Agarest War
Record of Agarest War builds a long Japanese RPG from grid battles, multi-generation relationships, and dense progression systems. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 7.3 / 10
About this game
Record of Agarest War builds a long Japanese RPG from grid battles, multi-generation relationships, and dense progression systems. Generational routes and party building have great scale, while link attacks, character art, and voices appeal. Battles, grinding, text, and campaign are extremely long, and interface, teaching, loading, and maps are unfriendly. This assessment covers the catalogued Xbox 360 release. This description covers the original xbox-360 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
Recommended games
Related game recommendations on this platform
Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Record of Agarest War builds a long Japanese RPG from grid battles, multi-generation relationships, and dense progression systems.
Generational routes and party building have great scale, while link attacks, character art, and voices appeal. Battles, grinding, text, and campaign are extremely long, and interface, teaching, loading, and maps are unfriendly. This assessment covers the catalogued Xbox 360 release. Overall, its main strengths are Generational routes and party building have great scale; Link attacks, character art, and voices appeal. Its material limitations are Battles, grinding, text, and campaign are extremely long; Interface, teaching, loading, and maps are unfriendly. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Generational routes and party building have great scale
- Link attacks, character art, and voices appeal
Weaknesses
- Battles, grinding, text, and campaign are extremely long
- Interface, teaching, loading, and maps are unfriendly
Who it is for: Players who value generational routes and party building have great scale and accept this release's limits.
Play notes: Expect battles, grinding, text, and campaign are extremely long and interface, teaching, loading, and maps are unfriendly.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Link attacks, character art, and voices appeal; Interface, teaching, loading, and maps are unfriendly. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Generational routes and party building have great scale; Battles, grinding, text, and campaign are extremely long. | Reviewed | 7.5 / 10 | Not provided |
| Dimension Link attacks, character art, and voices appeal; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Judged on the original xbox-360 release's input, readability, saving, and accessory conditions. Battles, grinding, text, and campaign are extremely long. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Idea FactoryHyperDevbox Japan
- Publisher
- Aksys GamesCompile HeartGhostlight
- Release date
- 2007
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- FantasyTurn-based CombatMultiple EndingsStory-drivenTop-downClass BuildsMain Story 100 Hours or More2D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Xbox 360Worldwide2007
Game gallery
Sources
Not provided