Current version:Xbox 360
Lightning Returns Final Fantasy 13 cover

Lightning Returns - Final Fantasy 13

Lightning Returns: Final Fantasy XIII closes Lightning's trilogy through a thirteen-day clock, garb builds, real-time defence, and open regions. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
8.1 / 10
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About this game

Lightning Returns: Final Fantasy XIII closes Lightning's trilogy through a thirteen-day clock, garb builds, real-time defence, and open regions. Garb combat, defence, and open schedules are distinctive, while lightning, music, and end-world mood stand out. The clock creates pressure and quests vary in quality, and frame rate, story, and late grinding add friction. This assessment covers the catalogued Xbox 360 release. This description covers the original xbox-360 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

Collected in series

Final Fantasy is a role-playing series created by Square in 1987, built around fantastical journeys, memorable characters and growing stronger together. Most numbered entries introduce their own world and cast. From crystals and magic to cities where machinery meets fantasy, each adventure offers a different view.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.1 / 10Xbox 360

Lightning Returns: Final Fantasy XIII closes Lightning's trilogy through a thirteen-day clock, garb builds, real-time defence, and open regions.

Garb combat, defence, and open schedules are distinctive, while lightning, music, and end-world mood stand out. The clock creates pressure and quests vary in quality, and frame rate, story, and late grinding add friction. This assessment covers the catalogued Xbox 360 release. Overall, its main strengths are Garb combat, defence, and open schedules are distinctive; Lightning, music, and end-world mood stand out. Its material limitations are The clock creates pressure and quests vary in quality; Frame rate, story, and late grinding add friction. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Garb combat, defence, and open schedules are distinctive
  • Lightning, music, and end-world mood stand out

Weaknesses

  • The clock creates pressure and quests vary in quality
  • Frame rate, story, and late grinding add friction

Who it is for: Players who value garb combat, defence, and open schedules are distinctive and accept this release's limits.

Play notes: Expect the clock creates pressure and quests vary in quality and frame rate, story, and late grinding add friction.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Lightning, music, and end-world mood stand out; Frame rate, story, and late grinding add friction.

Reviewed7.7 / 10Not provided
Dimension

Garb combat, defence, and open schedules are distinctive; The clock creates pressure and quests vary in quality.

Reviewed8.3 / 10Not provided
Dimension

Lightning, music, and end-world mood stand out; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed8.8 / 10Not provided
Dimension

Judged on the original xbox-360 release's input, readability, saving, and accessory conditions. The clock creates pressure and quests vary in quality.

Reviewed7.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Square Enix
Publisher
Square Enix
Release date
2013
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
FantasyHigh Difficulty3D GraphicsReal-time CombatThird PersonStory-drivenMain Story 100 Hours or MoreClass Builds
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided