Lightning Returns - Final Fantasy 13
Lightning Returns: Final Fantasy XIII closes Lightning's trilogy through a thirteen-day clock, garb builds, real-time defence, and open regions. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 8.1 / 10
About this game
Lightning Returns: Final Fantasy XIII closes Lightning's trilogy through a thirteen-day clock, garb builds, real-time defence, and open regions. Garb combat, defence, and open schedules are distinctive, while lightning, music, and end-world mood stand out. The clock creates pressure and quests vary in quality, and frame rate, story, and late grinding add friction. This assessment covers the catalogued Xbox 360 release. This description covers the original xbox-360 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
Collected in series
Final Fantasy is a role-playing series created by Square in 1987, built around fantastical journeys, memorable characters and growing stronger together. Most numbered entries introduce their own world and cast. From crystals and magic to cities where machinery meets fantasy, each adventure offers a different view.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Lightning Returns: Final Fantasy XIII closes Lightning's trilogy through a thirteen-day clock, garb builds, real-time defence, and open regions.
Garb combat, defence, and open schedules are distinctive, while lightning, music, and end-world mood stand out. The clock creates pressure and quests vary in quality, and frame rate, story, and late grinding add friction. This assessment covers the catalogued Xbox 360 release. Overall, its main strengths are Garb combat, defence, and open schedules are distinctive; Lightning, music, and end-world mood stand out. Its material limitations are The clock creates pressure and quests vary in quality; Frame rate, story, and late grinding add friction. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Garb combat, defence, and open schedules are distinctive
- Lightning, music, and end-world mood stand out
Weaknesses
- The clock creates pressure and quests vary in quality
- Frame rate, story, and late grinding add friction
Who it is for: Players who value garb combat, defence, and open schedules are distinctive and accept this release's limits.
Play notes: Expect the clock creates pressure and quests vary in quality and frame rate, story, and late grinding add friction.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Lightning, music, and end-world mood stand out; Frame rate, story, and late grinding add friction. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Garb combat, defence, and open schedules are distinctive; The clock creates pressure and quests vary in quality. | Reviewed | 8.3 / 10 | Not provided |
| Dimension Lightning, music, and end-world mood stand out; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 8.8 / 10 | Not provided |
| Dimension Judged on the original xbox-360 release's input, readability, saving, and accessory conditions. The clock creates pressure and quests vary in quality. | Reviewed | 7.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Square Enix
- Publisher
- Square Enix
- Release date
- 2013
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- FantasyHigh Difficulty3D GraphicsReal-time CombatThird PersonStory-drivenMain Story 100 Hours or MoreClass Builds
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Xbox 360Worldwide2013
- PlayStation 3Worldwide2013
Game gallery
Sources
Not provided