Far Cry 2
Far Cry 2 is a Xbox 360 shooter game released in 2008 developed by Ubisoft. It centers on aiming, shooting, and weapon use, area and route exploration, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 8.1 / 10
About this game
Far Cry 2 is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, area and route exploration, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Far Cry puts first-person combat in striking regions where danger can arrive from several directions. Exploring hostile territory and choosing an approach are central pleasures, whether you slip through cover, start a firefight or use the surroundings to disrupt an enemy position.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Emergent encounters reward planning, while repeated travel tests patience.
Far Cry 2 is most compelling when preparation gives way to improvisation. Fire, explosions, equipment condition and terrain let players approach objectives in different ways. Relationships with companions gain weight through rescue and shared danger, often leaving a stronger impression than mission briefings. The same commitment to an arduous journey creates friction: long trips and recurring maintenance can become exhausting, while the factions remain insufficiently developed. Xbox 360 uses designated save points and can hitch when loading busy towns, making experimentation less convenient. This campaign suits players who welcome self-directed encounters and can accept substantial travel between them. Historical multiplayer availability is outside this assessment.
Strengths
- Environment supports tactical freedom
- Companion experiences carry weight
Weaknesses
- Travel and maintenance become repetitive
- Thin faction development
Who it is for: Shooter players who enjoy preparation and improvisation.
Play notes: Plan routes and equipment around the save system; check any online services separately.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Its demanding journey has identity, but recurring chores slow progression. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Environmental systems give combat strong player agency. | Reviewed | 8.7 / 10 | Not provided |
| Dimension Personal experiences carry weight, while the wider narrative remains thin. | Reviewed | 8.1 / 10 | Not provided |
| Dimension The console version is usable, but saving restrictions and loading hitches add friction. | Reviewed | 7.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Ubisoft
- Publisher
- Ubisoft
- Release date
- 2008
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- ExplorationThird Person3D GraphicsPlayer versus EnvironmentLinear LevelsFast-pacedReplayableShootingSolo-friendlyDodgePlayer versus PlayerMain Story Under 10 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- First person
Release editions
- Windows PCWorldwide2008
- Xbox 360Worldwide2008
Game gallery
Sources
Not provided