Current version:Xbox 360
Perfect Dark

Perfect Dark

Perfect Dark is a Xbox 360 shooter game released in 2010 developed by Rare. It centers on aiming, shooting, and weapon use, story, case, or mission progress, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.1 / 10
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About this game

Perfect Dark is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, story, case, or mission progress, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.1 / 10Xbox 360

Versatile weapons and mission goals retain depth despite precision-aiming friction.

Perfect Dark's Xbox 360 appeal rests on weapons and objectives rather than nostalgia alone. Versatile firearms, multi-objective missions and detailed enemy reactions make replay an opportunity to change strategies. Two-player cooperation, Counter-Op with another player controlling enemies, four-player bot challenges and the firing range each apply different rules, giving its content real functional breadth. Unclear routes and failure conditions can turn exploration into wandering, while finicky precision aiming makes sniper tools less dependable. Sharper textures and recognizable science-fiction locations improve presentation, but lip movement and clipping details remain rough. Contemporary reporting explicitly describes smooth offline multiplayer on Xbox 360, so technical judgment does not inherit Nintendo 64 performance. It suits players learning weapon uses and mission goals, especially with local friends. Current online quality, later-platform improvements and emulator conveniences are not guaranteed.

Strengths

  • Versatile weapons and mission goals
  • Distinct co-op, Counter-Op and bot activities

Weaknesses

  • Unclear routes and failure conditions
  • Finicky precise aiming

Who it is for: Players learning objective rules and enjoying local multiplayer shooters.

Play notes: Some missions invite wandering or unclear failure; current online quality is not guaranteed.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Co-op, Counter-Op and bot challenges form a rich set of genuinely distinct activities.

Reviewed9.0 / 10Not provided
Dimension

Versatile weapons and mission goals retain depth despite precision-aiming friction.

Reviewed8.1 / 10Not provided
Dimension

Science-fiction identity and enemy feedback work despite incomplete animation detail.

Reviewed7.5 / 10Not provided
Dimension

Xbox 360 offline running is strong, with fine aiming still a significant limitation.

Reviewed7.2 / 10Not provided

Review sources

Not provided

Core information

Release date
2010
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyDodgeMain Story Under 10 HoursReplayable3D GraphicsThird PersonShootingFast-pacedLinear LevelsStory-drivenPlayer versus PlayerPlayer versus Environment
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayerCo-op
Perspectives
First person

Release editions

Sources

Not provided