Current version:Super Famicom / SNES
Emerald Dragon

Emerald Dragon

Emerald Dragon is a Super Famicom role-playing game released in 1995 developed by Glodia. It centers on combat encounters, area and route exploration, and character or equipment growth, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
6.6 / 10
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About this game

Emerald Dragon is a Super Famicom role-playing release centered on combat encounters, area and route exploration, and character or equipment growth. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, maps, and music carry most of the atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that dense text, menu layers, repeated battles, and language dependence can slow progress. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.6 / 10Super Famicom / SNES

An inviting cast and useful conveniences, held back by frequent fights and permissive items.

Emerald Dragon's strongest invitation comes from companions with distinct feelings and relationships rather than its straightforward conflict between good and evil. Towns and dungeons include small puzzles and side activities, while an action budget gives movement and repeated attacks some tactical interest. Most companions act automatically, however, and items consume no actions, allowing repeated supplies to dissolve resource pressure. The novelty of positioning struggles to last through frequent random encounters. Dialogue portraits and occasional voices make the cast approachable, but indistinct monsters and fitting yet unmemorable music offer less spectacle. Map access, party discussion reminders and adjustable text and walking speeds help you return to the journey. It suits players who value companions and accessible progression, provided they can tolerate repetitive fighting rather than expect tightly sustained combat balance.

Strengths

  • Appealing companions and portraits
  • Useful map and speed settings

Weaknesses

  • Frequent random encounters
  • Free item use undermines balance

Who it is for: Players who value companions and accessible action-budget combat.

Play notes: The original is Japanese; direct control focuses on Atrushan and repeated item use can greatly reduce difficulty.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Characters and side activities sustain the guided journey, but frequent encounters interrupt exploration.

Reviewed6.2 / 10Not provided
Dimension

Movement/attack allocation is interesting, but unlimited free item use weakens resource pressure.

Reviewed6.6 / 10Not provided
Dimension

Portraits encourage attachment, while indistinct monsters and modest audio limit spectacle.

Reviewed6.1 / 10Not provided
Dimension

Speed settings, map access and party reminders ease navigation and continuation.

Reviewed7.7 / 10Not provided

Review sources

Not provided

Core information

Developer
Glodia
Release date
1995
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Turn-based CombatReal-time CombatExplorationSolo-friendlyLong-term ProgressionLevel ProgressionFantasy2D GraphicsStory-drivenTop-downMain Story 20–50 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided