Current version:Xbox 360
Dungeon Fighter LIVE Fall of Hendon Myre

Dungeon Fighter LIVE Fall of Hendon Myre

Dungeon Fighter LIVE Fall of Hendon Myre is a Xbox 360 role-playing game released in 2012 developed by Softmax. It centers on combat encounters, area and route exploration, and character progression, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
5.2 / 10
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About this game

Dungeon Fighter LIVE Fall of Hendon Myre is a Xbox 360 role-playing game centered on combat encounters, area and route exploration, and character progression. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.2 / 10Xbox 360

Skills and loot offer short-session appeal, undermined by repetition and awkward pickup controls.

Dungeon Fighter Live combines side-scrolling fights, learned skills and equipment drops in a familiar but initially enjoyable loop. Three classes offer melee or ranged approaches, and local cooperation makes repeated dungeon runs more inviting. Special moves can use directional commands or assigned shortcuts, giving progression more variety than the opening basic combo. Unfortunately, repeated enemies and areas soon outweigh the novelty of new loot, while the level cap and lack of subclasses limit development. Static artwork is colourful and clear, but animation is stiff and recurring combat cries become distracting. The most conspicuous control problem is sharing attack and pickup on one button, so collecting an item can expose a character to a hit. It suits existing owners seeking brief cooperative loot runs, rather than an expansive dungeon adventure.

Strengths

  • Command inputs and shortcuts offer alternative skill execution.
  • Local cooperation supports short-session fighting and loot collection.

Weaknesses

  • Repetitive enemies and areas, limited growth, shared attack/pickup input and stiff animation reduce appeal.

Who it is for: Existing owners who enjoy local cooperative fighting and brief loot runs.

Play notes: This is the Xbox 360 standalone adaptation, not the updated PC online game; current online and purchase access are not guaranteed.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Limited class growth and enemy variation reduce sustained rewards from repeated runs.

Reviewed4.7 / 10Not provided
Dimension

Skill execution adds satisfying growth, but passive enemies weaken combat decisions.

Reviewed5.7 / 10Not provided
Dimension

Colourful sprites establish a style, but stiff motion and repetitive combat sounds wear down engagement.

Reviewed5.2 / 10Not provided
Dimension

Attack/pickup overlap and unreliable double-tap sprint undermine dependable interaction.

Reviewed4.8 / 10Not provided

Review sources

Not provided

Core information

Developer
SoftmaxNeople
Release date
2012
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Level Progression3D GraphicsFantasyThird PersonStory-drivenMain Story 20–50 HoursPlayer versus PlayerTurn-based CombatLong-term ProgressionExplorationReal-time CombatSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerCo-opSingle player
Perspectives
Side view

Release editions

Sources

Not provided