Current version:Original Xbox
Driver - Parallel Lines

Driver - Parallel Lines

Driver - Parallel Lines is a Xbox shooter game released in 2006 developed by Ubisoft Reflections. It centers on aiming, shooting, and weapon use, story, case, or mission progress, and weapon and firepower management, with controls and information arranged around the Duke or Controller S twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
6.4 / 10
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About this game

Driver - Parallel Lines is a Xbox shooter game centered on aiming, shooting, and weapon use, story, case, or mission progress, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while standard or progressive-scan video, widescreen support, HDD caching, and Dolby Digital audio need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc loading, the internal HDD and cache, memory units, regional language, display modes, legacy controller ports, and retired Xbox Live services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Original Xbox

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.4 / 10Original Xbox

A steadier Xbox drive with ordinary missions.

Driver: Parallel Lines returns much of its attention to vehicle missions and pursuits around New York. A story spanning 1978 and 2006 gives the city two moods, with side jobs adding stops beyond the main route. Era-specific interface changes and licensed seventies songs help the earlier setting feel distinct. The design is less exciting than the setting: car physics do not make every chase engaging, on-foot movement remains unsatisfying, and the crime story often follows familiar lines. The original Xbox release fares better technically than its predecessor. A direct comparison notes a fairly smooth frame rate and a sharp 480p picture, although standard-definition output is blurrier; in-game voices also have noticeably lower fidelity than cutscene dialogue. This is a workable open-city driving game for players who enjoy taking jobs and roaming between them. It offers fewer mechanical or narrative surprises to anyone seeking a standout chase experience. Later Wii and PC releases are outside this score.

Strengths

  • Two eras, changing HUD and period music.

Weaknesses

  • Uninspired handling, on-foot action and plot.

Who it is for: Players who enjoy open-city driving and side jobs.

Play notes: Xbox image differs by display mode; later ports are excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Optional work adds activity but little dramatic or mechanical surprise.

Reviewed6.1 / 10Not provided
Dimension

The game is serviceable behind the wheel without making each chase compelling.

Reviewed6.3 / 10Not provided
Dimension

Period detail helps, but uneven audio limits dramatic effect.

Reviewed6.5 / 10Not provided
Dimension

The console version is technically steadier than its design, although display mode matters.

Reviewed7.1 / 10Not provided

Review sources

Not provided

Core information

Developer
Reflections
Publisher
Atari
Release date
2006
Platforms
Original Xbox
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonMain Story Under 10 HoursReplayableDodgeLinear LevelsPlayer versus EnvironmentShootingFast-pacedSolo-friendly3D GraphicsStory-driven
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided