Current version:PlayStation 2
Drakengard

Drakengard

Drakengard is a PlayStation 2 role-playing game released in 2003 developed by Cavia Inc.. It centers on combat encounters, area and route exploration, and collection and development goals, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
6.3 / 10
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About this game

Drakengard is a PlayStation 2 role-playing game centered on combat encounters, area and route exploration, and collection and development goals. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.3 / 10PlayStation 2

Strange atmosphere outlives repetitive combat.

The original PlayStation 2 Drakengard alternates Caim’s ground assaults with dragon flight across a chapter-based campaign. Swappable weapons and their magic effects suggest variety, while aerial target attacks briefly change the rhythm. Most of the time, however, Caim crosses broad, flat battlefields and repeats simple melee strings against groups that offer little reason to use his full arsenal. The game’s most durable distinction is its unsettling fiction. A stern dragon performance and abrasive orchestral score give the journey a personality that its plain battle spaces rarely match. The contemporary PS2 review also identifies practical friction: camera recentering depends on easing off movement, and the enemy minimap lacks orientation. Those details make an already repetitive mission less graceful to navigate. Players curious about strange fantasy stories may value the contrast between land and air, provided they accept substantial routine combat. Those seeking expressive, precise action systems will find a narrower experience. This assessment concerns the reviewed original release.

Strengths

  • Dragon flight and unsettling audiovisual identity.

Weaknesses

  • Repetitive ground missions and awkward navigation.

Who it is for: Players drawn to strange fiction despite simple combat.

Play notes: Original PS2 review only; later builds and other regions are unverified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Mission changes help intermittently but cannot sustain the whole campaign.

Reviewed5.8 / 10Not provided
Dimension

The land-air contrast supplies an idea stronger than the routine infantry combat.

Reviewed6.0 / 10Not provided
Dimension

Sound and narrative create a memorable identity despite sparse visual spaces.

Reviewed7.5 / 10Not provided
Dimension

Those interface choices slow navigation during otherwise simple encounters.

Reviewed6.1 / 10Not provided

Review sources

Not provided

Core information

Release date
2003
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Main Story 20–50 HoursStory-drivenSolo-friendlyLong-term ProgressionExploration3D GraphicsLevel ProgressionThird PersonFantasyReal-time CombatTurn-based CombatCollection-rich
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided