Valkyrie Profile 2 - Silmeria
Valkyrie Profile 2 - Silmeria is a PlayStation 2 role-playing game released in 2006 developed by tri-Ace. It centers on story, case, or mission progress, area exploration, and combat and party setup, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 8.5 / 10
About this game
Valkyrie Profile 2 - Silmeria is a PlayStation 2 role-playing game centered on story, case, or mission progress, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Valkyrie Profile draws on Norse mythology to tell stories of gods, fallen warriors and lives caught between them. Its role-playing adventures give human regrets as much weight as divine conflicts. The main games combine exploration with coordinated attacks, while a tactical branch asks you to weigh the cost of power on a battlefield.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A rich combination of tactical combat and spatial puzzles, held back by uneven storytelling and minor control friction.
Silmeria makes its strongest case through the connections between its systems. Positioning and timed attacks matter within a fight, while body-part rewards give equipment planning a practical purpose. Photon exchanges and sealstones make dungeon exploration another opportunity to experiment rather than merely find an exit. For a patient player, difficult encounters become problems that can be understood and prepared for. The narrative provides less consistent satisfaction: its middle develops the characters slowly, and text-based Einherjar histories offer limited emotional attachment. Detailed environments, animation, and music nevertheless give the journey a distinctive atmosphere. Lip synchronization, combat camera behavior, and dashing leave smaller gaps in execution. This historical PS2 assessment therefore favors players who value tactical discovery and spatial puzzles over uninterrupted dramatic momentum.
Strengths
- Connected combat and equipment decisions
- Varied photon puzzles and sealstone effects
Weaknesses
- Uneven character development
- Some camera and dash friction
Who it is for: RPG players willing to study tactics, equipment, and dungeon geometry.
Play notes: Historical original PS2 scope; system learning is required and emulator enhancements are excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension A slow middle and thin Einherjar characterization interrupt narrative momentum. | Reviewed | 7.9 / 10 | Not provided |
| Dimension Interlocking combat and exploration systems reward deliberate experimentation. | Reviewed | 9.0 / 10 | Not provided |
| Dimension Detailed environments and fitting music establish atmosphere despite weak lip synchronization. | Reviewed | 8.9 / 10 | Not provided |
| Dimension Clear exploration controls coexist with some dash and camera friction. | Reviewed | 7.9 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Square Enixtri-Ace
- Publisher
- Square Enix
- Release date
- 2006
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Turn-based CombatExplorationLong-term ProgressionWarStory-drivenSolo-friendlyFantasyLevel ProgressionThird PersonMain Story 20–50 Hours3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Not provided
Release editions
- PlayStation 2Worldwide2006
Game gallery
Sources
Not provided