Current version:PlayStation 2
Valkyrie Profile 2 - Silmeria

Valkyrie Profile 2 - Silmeria

Valkyrie Profile 2 - Silmeria is a PlayStation 2 role-playing game released in 2006 developed by tri-Ace. It centers on story, case, or mission progress, area exploration, and combat and party setup, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
8.5 / 10
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About this game

Valkyrie Profile 2 - Silmeria is a PlayStation 2 role-playing game centered on story, case, or mission progress, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.5 / 10PlayStation 2

A rich combination of tactical combat and spatial puzzles, held back by uneven storytelling and minor control friction.

Silmeria makes its strongest case through the connections between its systems. Positioning and timed attacks matter within a fight, while body-part rewards give equipment planning a practical purpose. Photon exchanges and sealstones make dungeon exploration another opportunity to experiment rather than merely find an exit. For a patient player, difficult encounters become problems that can be understood and prepared for. The narrative provides less consistent satisfaction: its middle develops the characters slowly, and text-based Einherjar histories offer limited emotional attachment. Detailed environments, animation, and music nevertheless give the journey a distinctive atmosphere. Lip synchronization, combat camera behavior, and dashing leave smaller gaps in execution. This historical PS2 assessment therefore favors players who value tactical discovery and spatial puzzles over uninterrupted dramatic momentum.

Strengths

  • Connected combat and equipment decisions
  • Varied photon puzzles and sealstone effects

Weaknesses

  • Uneven character development
  • Some camera and dash friction

Who it is for: RPG players willing to study tactics, equipment, and dungeon geometry.

Play notes: Historical original PS2 scope; system learning is required and emulator enhancements are excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

A slow middle and thin Einherjar characterization interrupt narrative momentum.

Reviewed7.9 / 10Not provided
Dimension

Interlocking combat and exploration systems reward deliberate experimentation.

Reviewed9.0 / 10Not provided
Dimension

Detailed environments and fitting music establish atmosphere despite weak lip synchronization.

Reviewed8.9 / 10Not provided
Dimension

Clear exploration controls coexist with some dash and camera friction.

Reviewed7.9 / 10Not provided

Review sources

Not provided

Core information

Publisher
Square Enix
Release date
2006
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Turn-based CombatExplorationLong-term ProgressionWarStory-drivenSolo-friendlyFantasyLevel ProgressionThird PersonMain Story 20–50 Hours3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Not provided

Release editions

Sources

Not provided