Dead Island Riptide
Dead Island Riptide is a PlayStation 3 shooter game released in 2013 developed by Techland. It centers on aiming, shooting, and weapon use, combat encounters, and area and route exploration, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 6.3 / 10
About this game
Dead Island Riptide is a PlayStation 3 shooter game centered on aiming, shooting, and weapon use, combat encounters, and area and route exploration. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Dead Island turns infected holiday spots and city streets into places to scavenge, complete quests and fight your way onward. The central games combine first-person melee combat with character growth, while spin-offs explore other views of the outbreak.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Tactile melee, weakened by PS3 freezes and repetition.
Dead Island: Riptide continues the first game’s close-range scavenging and character progression rather than reinventing its zombie formula. Bats, blades and enemy limbs still produce satisfying physical encounters. A new island, harsh weather and occasional defense sequences change the circumstances, and the shorter route avoids some of the original’s sprawl. Nevertheless, quests, skills and characters feel unusually familiar, so discovery fades sooner than the length suggests. The damp setting does more atmospheric work than the flat voice acting or slight story. Direct technical capture of the PlayStation 3 retail and downloadable builds records weak frame pacing and brief freezes not observed in quite the same way on Xbox 360. Such interruptions matter when several zombies close in at once. The evidence is tied to the tested 2013 builds, not an assertion about every later update or present online service. This edition is for players who still want the first game’s melee rhythm; anyone expecting a substantial sequel or consistently reliable response should temper expectations.
Strengths
- A shorter route retains melee scavenging appeal.
Weaknesses
- Recycled objectives and PS3 freezes.
Who it is for: Players seeking another round of the first game’s melee.
Play notes: Technical findings cover the tested 2013 PS3 builds only.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Less sprawl improves momentum while recycled objectives limit discovery. | Reviewed | 5.8 / 10 | Not provided |
| Dimension The familiar combat remains lively, though little fundamental is new. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Visual setting helps more than dialogue or character drama. | Reviewed | 6.3 / 10 | Not provided |
| Dimension Interruptions can make crowded melee feel unreliable, beyond the shared frame-rate weakness. | Reviewed | 5.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Techland
- Publisher
- Deep Silver
- Release date
- 2013
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genreRole-Playing
- Tags
- Player versus EnvironmentDodgeExplorationFast-pacedLinear LevelsReplayable3D GraphicsShootingReal-time CombatHorrorSolo-friendlyThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- First person
Release editions
- Xbox 360Worldwide2013
- PlayStation 3Worldwide2013
Game gallery
Sources
Not provided