Clay Fighter 2 - Judgment Clay
Clay Fighter 2 - Judgment Clay is a Super Famicom fighting game released in 1995 developed by Interplay Entertainment. It centers on combat encounters, move inputs, and offense-defense reads, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 5.8 / 10
About this game
Clay Fighter 2 - Judgment Clay is a Super Famicom fighting release centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that button mapping, move recognition, and cpu behavior can affect match balance. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
Collected in series
ClayFighter is a one-on-one fighting series starring clay characters with absurd personalities. Behind the rubbery faces and slapstick attacks, you judge distance, block incoming blows and find openings for punches, kicks and character-specific special moves.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A livelier sequel with limited fighting depth.
Clay Fighter 2: Judgment Clay is more than a speed update to the first Super Nintendo game. The cast, backgrounds and graphics have been reworked, while light, medium and heavy attacks plus rotational special moves provide a recognizable fighting framework. A direct cartridge review found it somewhat more enjoyable for short matches, but noted the absence of throws and a persistent stiffness that restricts tactical play. Eight main fighters and their evil counterparts create some variety. Surreal arenas lend the cartoon tone a stranger personality, often more compelling than the mechanical contest itself. The cartridge also has no save facility, making repeated exploration less convenient. This assessment concerns the original SNES cartridge only. One direct source dates it to 1994 while the frozen catalog records 1995; that regional date difference remains unresolved, so no precise release day is asserted. Players fond of odd cartoon fighters may enjoy brief bouts, but those seeking sustained competitive depth will find limited reward.
Strengths
- Redrawn fighters and surreal arenas add personality.
Weaknesses
- Stiff play, no throws and no cartridge save.
Who it is for: Fans of strange cartoon fighters and short matches.
Play notes: Source and catalog years differ; no exact regional day is claimed.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension A new roster adds variety, while no save increases repeat work. | Reviewed | 5.4 / 10 | Not provided |
| Dimension Familiar inputs work, but missing throws and stiffness limit tactical range. | Reviewed | 5.8 / 10 | Not provided |
| Dimension Surreal stages carry more personality than the mechanical sequel. | Reviewed | 6.5 / 10 | Not provided |
| Dimension SNES controls function but feel stiff, and progress cannot be saved. | Reviewed | 5.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Interplay
- Publisher
- Interplay
- Release date
- 1995
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Real-time CombatMelee CombatPlayer versus PlayerMain Story Under 10 Hours2D GraphicsShort SessionsReplayableSolo-friendlyCombosFast-paced
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Side view
Release editions
- Super Famicom / SNESWorldwide1995
Game gallery
Sources
Not provided