Citizen Sleeper 2: Starward Vector
Lead a fugitive sleeper and a recruited crew across the Starward Belt, choosing contracts and managing dice whose condition is threatened by stress.
- AI score · out of 10
- 8.6 / 10
About this game
You inhabit an artificial body carrying an emulated human mind, fleeing pursuers while the body malfunctions. Choose a class, configure skills and gather a crew, then decide which hubs, jobs and stories deserve your resources. Dice are central to resolving the role-playing decisions along the way. Contracts span multiple cycles, asking you to prepare an approach and then adapt to the results you roll. Stress can damage your dice, while class-specific Push abilities offer ways to influence outcomes. The recurring choice is how to pursue work while managing those risks. Skill checks and branching story decisions also shape the path you take through the Starward Belt.
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Nintendo SwitchAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
For players who enjoy making narrative commitments while managing uncertain dice outcomes.
Stress-damaged dice and class-specific Push abilities could turn contract planning into a negotiation between caution and opportunity. Choosing hubs and branching stories may make those mechanical commitments feel part of the sleeper's attempt to build a future.
Strengths
- Stress and dice condition can make the cost of taking risks relevant beyond a single check.
- Selecting jobs and story priorities can give resource planning a personal direction.
Weaknesses
- Players seeking dependable outcomes may find contracts less comfortable because preparation still has to accommodate dice results.
Who it is for: Readers who enjoy branching science-fiction role-playing and adapting plans to uncertain results.
Play notes: Planning a contract does not remove its dice uncertainty, and stress can damage dice.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Multi-cycle contracts and freely chosen hub routes could suit players who like alternating bounded jobs with decisions about where to go next. | Reviewed | 8.4 / 10 | Not provided |
| Dimension Push abilities alongside stress-related dice damage may make deciding when to take a risk more engaging than simply pursuing every available check. | Reviewed | 9.0 / 10 | Not provided |
| Dimension A malfunctioning artificial body expressed through vulnerable dice may help players connect the fugitive premise with the decisions they make. | Reviewed | 9.1 / 10 | Not provided |
| Dimension TV, tabletop and handheld support may suit players who want to choose between television and portable sessions for this branching RPG. | Reviewed | 7.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Jump Over the Age
- Publisher
- Fellow Traveller
- Release date
- Jan 31, 2025
- Platforms
- Nintendo Switch
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Tags
- Story-drivenMain Story 10–20 HoursExplorationWarInvestigationPuzzle SolvingSolo-friendlyLinear LevelsSlow Burn3D GraphicsThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Not provided
Release editions
- PlayStation 5WorldwideJan 31, 2025
- Nintendo SwitchWorldwideJan 31, 2025
- Nintendo Switch 2WorldwideJun 25, 2026
Game gallery
Sources
- www.nintendo.comSource revision: 1
- www.nintendo.com