Current version:Wii U
Child of Light

Child of Light

Child of Light is a Wii U action game released in 2014 developed by Ubisoft. It centers on collection and development goals, story, case, or mission progress, and movement and immediate actions, with controls, information, and pacing arranged around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported.

AI score · out of 10
8.4 / 10
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About this game

Child of Light is a Wii U action game centered on collection and development goals, story, case, or mission progress, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release. This description covers only this platform release and does not import features from other editions.

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Wii U

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.4 / 10Wii U

A graceful Wii U storybook RPG with tactical turns.

Child of Light on Wii U connects Aurora’s flight through painterly Lemuria with battles built around an interruptible time bar. Igniculus can slow enemies, allies bring different skills, and gems and skill paths give the brief adventure choices beyond its art. Hidden routes reward exploration after flight becomes available. Hand-drawn locations, melancholy music and rhyming dialogue sustain a coherent fairy-tale mood, although players seeking a long traditional RPG with elaborate equipment will find a lighter structure. A direct Wii U review identifies a useful release-specific interface: the GamePad right stick controls Igniculus, while a second player can help with a Wii Remote. This is an auxiliary cooperative role, not a claim that motion control is required. The score concerns the 2014 Wii U edition and does not import the Vita port’s frame-rate findings or promise current shop availability. It fits players who value concise tactical battles and storybook expression.

Strengths

  • Painterly art, time-bar tactics and helper control.

Weaknesses

  • Brief story and light equipment depth.

Who it is for: Players seeking a concise fairy tale with optional help.

Play notes: Wii U-specific helper controls; shop status unverified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Flight, secrets and gem growth add variety within a brief RPG arc.

Reviewed7.9 / 10Not provided
Dimension

Companion skills and firefly timing make accessible battles strategic.

Reviewed8.6 / 10Not provided
Dimension

Painted landscapes and rhyming dialogue make expression a lasting strength.

Reviewed8.9 / 10Not provided
Dimension

GamePad input and optional helper control suit this Wii U release.

Reviewed8.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Ubisoft
Publisher
Ubisoft
Release date
2014
Platforms
Wii U
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
DodgePlatformingLinear LevelsFast-pacedMain Story Under 10 HoursSolo-friendlyReal-time Combat3D GraphicsStory-drivenCollection-richThird PersonReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerCo-opSingle player
Perspectives
Side view

Release editions

Sources

Not provided