Chibi Maruko-chan - Harikiri 365-nichi no Maki
Chibi Maruko-chan - Harikiri 365-nichi no Maki is a Super Famicom specialized game released in 1991 developed by SAS Sakata. It centers on card or board-game rules, theme-specific rule learning, and button interaction, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 5.9 / 10
About this game
Chibi Maruko-chan - Harikiri 365-nichi no Maki is a Super Famicom specialized release centered on card or board-game rules, theme-specific rule learning, and button interaction. Content unfolds through exercises, tasks, or staged objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface, theme, and feedback establish the work's identity, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that an unusual genre fit, explanation style, and language can hinder understanding. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
Collected in series
Chibi Maruko-chan games bring Maruko's family, friends and everyday comedy into interactive stories and small challenges. Their activities range from earning pocket money to competitive puzzles and spending a day in her neighbourhood.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A charming calendar of character events rather than serious competition.
Harikiri 365-nichi turns a year's calendar into a board for several differently coloured Marukos. Most decisions involve spinning the roulette and using movement items, with few branching routes. That simplicity suits players who want character jokes rather than elaborate planning. Date-themed events, occasional minigames, recognizable graphics and memorable music give the journey considerable warmth. Serious competition is less convincing: large finishing rewards favor leaders, and weak computer item use limits resistance. Some repeated event material also reduces freshness over time. Choosing a starting month and session length makes shorter games practical, but a full year lacks suspend saving, and the character-collection minigame can miss visible contact. It works best as relaxed shared entertainment, with sufficient time reserved for longer sessions.
Strengths
- Expressive characters, humour and music
- Calendar events and minigames
- Configurable shorter sessions
Weaknesses
- Leader rewards and weak CPU decisions
- Repeated event material
- No suspend saving
- Missed contact in collection minigame
Who it is for: Players seeking relaxed shared character events rather than deep tactics.
Play notes: A full-year match cannot be suspended and saved; Japanese event text is substantial, so begin with a shorter session.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Seasonal events and minigames sustain curiosity despite some repeated material. | Reviewed | 6.5 / 10 | Not provided |
| Dimension Low-pressure play is approachable, but leader rewards and weak CPU decisions limit meaningful competition. | Reviewed | 4.8 / 10 | Not provided |
| Dimension Character humour and memorable music elevate the simple calendar journey. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Session configuration helps, but no suspend save and unreliable collection contact create friction. | Reviewed | 5.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- SAS Sakata
- Publisher
- Epoch
- Release date
- 1991
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Card & Tabletop · Primary genre
- Tags
- 2D GraphicsShort SessionsTurn-based TacticsBoard and Tabletop PlaySlow BurnCard Play
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Super Famicom / SNESWorldwide1991
Game gallery
Sources
Not provided