Current version:Famicom / NES
Chester Field - Ankoku Shin heno Chousen cover

Chester Field - Ankoku Shin heno Chousen

Chester Field is a Japanese side-scrolling action RPG. Players use a sword and limited items across towns, wilderness, and underground areas, finding upgrades and key objects that open additional routes.

AI score · out of 10
6.5 / 10
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About this game

Chester Field is a Japanese side-scrolling action RPG. Players use a sword and limited items across towns, wilderness, and underground areas, finding upgrades and key objects that open additional routes. Platforming, close combat, and exploration share one connected progression, and stronger abilities make earlier spaces easier to cross. Direction cues, collision, and attack reach are rough, while similar areas create aimless travel. The game shows outlines of later exploration-action design, but feedback and variety do not fully support the longer adventure. This description covers the original fc release represented by this catalog entry and does not assume conveniences introduced by later ports.

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Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.5 / 10Famicom / NES

Chester Field is a Japanese side-scrolling action RPG. Players use a sword and limited items across towns, wilderness, and underground areas, finding upgrades and key objects that open additional routes.

Platforming, close combat, and exploration share one connected progression, and stronger abilities make earlier spaces easier to cross. Direction cues, collision, and attack reach are rough, while similar areas create aimless travel. The game shows outlines of later exploration-action design, but feedback and variety do not fully support the longer adventure. Overall, its main strengths are Exploration, upgrades, and action form a coherent early structure; Growth materially changes progression. Its material limitations are Map and direction cues are weak; Collision and attack feedback are rough. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The evidence supports this balance.

Strengths

  • Exploration, upgrades, and action form a coherent early structure
  • Growth materially changes progression

Weaknesses

  • Map and direction cues are weak
  • Collision and attack feedback are rough

Who it is for: Players interested in early action-RPG and exploration design.

Play notes: Language, map readability, and control friction significantly raise the barrier.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Growth materially changes progression; Collision and attack feedback are rough.

Reviewed6.4 / 10Not provided
Dimension

Exploration, upgrades, and action form a coherent early structure; Map and direction cues are weak.

Reviewed6.8 / 10Not provided
Dimension

Growth materially changes progression; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed6.7 / 10Not provided
Dimension

Judged on the original fc release's input, readability, saving, and accessory conditions. Map and direction cues are weak.

Reviewed5.8 / 10Not provided

Review sources

Not provided

Core information

Developer
Vic Tokai
Publisher
Vic Tokai
Release date
1987
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
2D GraphicsExplorationSide-scrollingSolo-friendlySemi-open WorldFantasyLevel ProgressionPlatformingMelee Combat
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided