Chester Field - Ankoku Shin heno Chousen
Chester Field is a Japanese side-scrolling action RPG. Players use a sword and limited items across towns, wilderness, and underground areas, finding upgrades and key objects that open additional routes.
- AI score · out of 10
- 6.5 / 10
About this game
Chester Field is a Japanese side-scrolling action RPG. Players use a sword and limited items across towns, wilderness, and underground areas, finding upgrades and key objects that open additional routes. Platforming, close combat, and exploration share one connected progression, and stronger abilities make earlier spaces easier to cross. Direction cues, collision, and attack reach are rough, while similar areas create aimless travel. The game shows outlines of later exploration-action design, but feedback and variety do not fully support the longer adventure. This description covers the original fc release represented by this catalog entry and does not assume conveniences introduced by later ports.
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Famicom / NESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Chester Field is a Japanese side-scrolling action RPG. Players use a sword and limited items across towns, wilderness, and underground areas, finding upgrades and key objects that open additional routes.
Platforming, close combat, and exploration share one connected progression, and stronger abilities make earlier spaces easier to cross. Direction cues, collision, and attack reach are rough, while similar areas create aimless travel. The game shows outlines of later exploration-action design, but feedback and variety do not fully support the longer adventure. Overall, its main strengths are Exploration, upgrades, and action form a coherent early structure; Growth materially changes progression. Its material limitations are Map and direction cues are weak; Collision and attack feedback are rough. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The evidence supports this balance.
Strengths
- Exploration, upgrades, and action form a coherent early structure
- Growth materially changes progression
Weaknesses
- Map and direction cues are weak
- Collision and attack feedback are rough
Who it is for: Players interested in early action-RPG and exploration design.
Play notes: Language, map readability, and control friction significantly raise the barrier.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Growth materially changes progression; Collision and attack feedback are rough. | Reviewed | 6.4 / 10 | Not provided |
| Dimension Exploration, upgrades, and action form a coherent early structure; Map and direction cues are weak. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Growth materially changes progression; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 6.7 / 10 | Not provided |
| Dimension Judged on the original fc release's input, readability, saving, and accessory conditions. Map and direction cues are weak. | Reviewed | 5.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Vic Tokai
- Publisher
- Vic Tokai
- Release date
- 1987
- Platforms
- Famicom / NES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genreRole-Playing
- Tags
- 2D GraphicsExplorationSide-scrollingSolo-friendlySemi-open WorldFantasyLevel ProgressionPlatformingMelee Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Famicom / NESWorldwide1987
Game gallery
Sources
Not provided