Catherine
Catherine is a PlayStation 3 action game released in 2011 developed by Atlus. It centers on story, case, or mission progress, movement and immediate actions, and enemy and hazard responses, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 7.7 / 10
About this game
Catherine is a PlayStation 3 action game centered on story, case, or mission progress, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Catherine mixes adult relationship drama with frantic puzzle climbing. You guide Vincent through awkward conversations and personal choices, then push and pull blocks into escape routes as nightmare towers crumble beneath him.
Catherine: Full Body
Jul 7, 2020
- PlayStation Vita2019 · Insufficient evidence
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Memorable puzzle drama with PS3 control friction.
Catherine on PlayStation 3 turns Vincent’s relationship anxiety into nightly towers of blocks. Players push, pull, hang and search for a route while the floor falls away, giving spatial reasoning a sharp time pressure. Bar conversations and decisions between climbs make the nightmares part of an adult story rather than an abstract score challenge. Sheep imagery, music and character performances bind those halves together. The change of pace is valuable, but a difficult tower can halt narrative progress. A direct PS3 review reports accidental push-versus-pull inputs and confusing movement behind blocks when the camera cannot turn far enough. Those issues matter most during timed ascents. This is the original PS3 edition, so later Full Body assistance is not silently credited to it. Players willing to learn unusual spatial techniques will find a memorable mixture of puzzle pressure and uneasy storytelling.
Strengths
- Block puzzles and bar storytelling reinforce each other.
Weaknesses
- Camera and input ambiguity increase frustration.
Who it is for: Players drawn to tense spatial puzzles and adult drama.
Play notes: Original PS3 version, without Full Body assists.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Bar scenes provide relief, but difficult towers can stall story progress. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Pushing and pulling blocks under time pressure makes spatial reasoning unusually tense. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Sheep-filled nightmares and relationship scenes make the puzzle pressure thematically vivid. | Reviewed | 8.2 / 10 | Not provided |
| Dimension The PS3 camera and occasional push-pull confusion make timed errors more costly. | Reviewed | 6.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Atlus
- Publisher
- Deep Silver
- Release date
- 2011
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Tags
- Solo-friendlyReplayableReal-time CombatLinear LevelsMain Story Under 10 HoursThird PersonFast-pacedStory-drivenPlatformingDodge3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Co-opSingle player
- Perspectives
- Side viewTop-down
Release editions
- Xbox 360Worldwide2011
- PlayStation 3Worldwide2011
Game gallery
Sources
Not provided