Captain Tsubasa
Move the ball upfield, then choose passes, shots and defensive responses through commands. Players’ abilities and remaining guts matter as much as their position.
- AI score · out of 10
- 8.3 / 10
About this game
Captain Tsubasa turns soccer encounters into command decisions. Move while dribbling, then choose whether to pass, shoot or try to dribble past an opponent. On defense, select marking, tackling or interception according to the threat. Actions spend guts, which can make later commands unavailable or less likely to succeed. Match experience develops abilities, and pre-match meetings provide information for the next opponent. Score-memo passwords let the campaign be resumed.
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Famicom / NESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Soccer approached through tactical confrontations and player resources.
Choosing a successful move must be balanced against its cost in guts. The campaign gives repeated matches a progression role.
Strengths
- Position, player ability and action cost contribute to the same decision.
Who it is for: Players who like soccer scenarios and menu-based tactics.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Matches both test a squad and develop its abilities. | Reviewed | 8.3 / 10 | Not provided |
| Dimension The question is which action to choose for this player and situation. | Reviewed | 8.3 / 10 | Not provided |
| Dimension Individual confrontations give the soccer story a dramatic focus. | Reviewed | 8.7 / 10 | Not provided |
| Dimension The command structure asks for reading and comparison rather than only reflexes. | Reviewed | 7.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Koei Tecmo Games
- Publisher
- Koei Tecmo Games
- Release date
- 1988
- Platforms
- Famicom / NES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genreSports
- Tags
- Comic and Manga AdaptationSports-based PlayCommand-based CombatLevel ProgressionTop-down2D GraphicsPixel ArtTurn-based CombatExplorationSolo-friendlyLong-term ProgressionStory-driven
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Famicom / NESWorldwide1988
Game gallery
Sources
- setsumei.cloudfree.jpSource revision: 1
- setsumei.cloudfree.jp