Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda
Explore Hyrule as Link or Zelda, moving and attacking to remixed Zelda music. Reading enemy patterns matters alongside timing, while an optional no-beat mode removes the need to act on the music.
- AI score · out of 10
- 8.5 / 10
About this game
After an opening with Cadence, choose Link or Princess Zelda and explore a Hyrule whose world map is generated when a new game begins. In normal play, musical beats give you and your enemies opportunities to move and act. Watch an enemy's pattern, position yourself and use equipment such as a bow to attack from a distance or a torch to light a dungeon. Defeat costs carried rupees, dungeon keys and consumable items, but collected diamonds remain available for equipment and upgrades. Progress therefore includes both finding useful tools and keeping some resources through setbacks. Remixed Zelda music supplies the rhythm, while the optional no-beat mode lets you act without matching musical time.
Collected in series
The Legend of Zelda is Nintendo’s action-adventure series, which began in 1986. Link’s journeys often bring him together with Princess Zelda and into conflict with Ganon in the land of Hyrule. Exploration, puzzles and combat lie at its heart, with a curious detour often leading to a new discovery.
Recommended games
Related game recommendations on this platform
Nintendo SwitchAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A rhythmic adventure for players who like reading enemy behavior as much as keeping time.
Predictable enemy patterns can turn each beat into a small positioning decision, giving rhythm a tactical purpose. Retained diamonds soften the prospect of a failed attempt, although losing other supplies still asks for tolerance of setbacks.
Strengths
- Enemy patterns give musical timing a concrete combat problem to solve.
- The no-beat option offers a route into the adventure for players who dislike timing inputs to music.
Weaknesses
- Losing rupees, keys and consumables on defeat may discourage players who want every collected resource to remain safe.
Who it is for: Players who enjoy pattern recognition, equipment-based exploration and choosing whether musical timing should be part of the challenge.
Play notes: Defeat preserves diamonds, but not carried rupees, dungeon keys or consumable items.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Resource loss and retained diamonds create a tradeoff between the setback of defeat and keeping a basis for the next attempt. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Putting enemy patterns on a musical beat can make positioning feel like a sequence of compact tactical puzzles. | Reviewed | 8.8 / 10 | Not provided |
| Dimension Pixel-art enemies and remixed Zelda tunes may make familiar imagery and music part of learning the combat rhythm. | Reviewed | 8.9 / 10 | Not provided |
| Dimension The no-beat option separates the adventure's movement decisions from musical timing, which may help players who prefer to act at their own pace. | Reviewed | 8.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Nintendo
- Publisher
- Nintendo
- Release date
- 2019
- Platforms
- Nintendo Switch
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- Puzzle SolvingMain Story 10–20 HoursStory-drivenThird PersonLinear LevelsSlow BurnInvestigationExplorationSolo-friendly3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerCo-op
- Perspectives
- Top-down
Release editions
- Nintendo SwitchWorldwide2019
Game gallery
Sources
- www.nintendo.comSource revision: 1
- www.nintendo.com