Burnout Paradise
Burnout Paradise is a Xbox 360 racing game released in 2008 developed by Criterion Games. It centers on driving and route control, route judgment, and speed and overtaking management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 8.3 / 10
About this game
Burnout Paradise is a Xbox 360 racing game centered on driving and route control, route judgment, and speed and overtaking management. Tracks raise pressure through corners, rivals, and time targets, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Speed, track boundaries, and vehicle feedback determine driving readability, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that visibility, collisions, steering precision, wheel support, or loading can limit consistency. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Thrilling free-roam crashes with restart and retired-service limits.
Burnout Paradise on Xbox 360 replaces a track menu with Paradise City. Intersections begin events, while wrong-way traffic, near misses, shortcuts and takedowns keep the boost cycle alive between races. Billboards, road records and unlockable vehicles make aimless driving feel useful. The cars crumple spectacularly and crash cameras make impacts a reward in themselves. This freedom has a cost: reading a route at racing speed is initially awkward, and replaying a specific failed event means driving back to its starting intersection. Showtime provides entertaining improvised wrecks but lacks the deliberately arranged puzzles of earlier Crash modes. The direct dual-platform review found the 360 frame rate resilient and notes a custom soundtrack option, which helps if its radio selection grates. A standard-definition screen makes the minimap hard to parse. Since EA retired the original Xbox 360 servers, the score describes retained offline racing, not the once-available multiplayer.
Strengths
- Purposeful city driving and powerful crash feedback.
Weaknesses
- Distracting navigation and inconvenient event retries.
Who it is for: Fans of free-route arcade racing.
Play notes: Original 360 offline content only; original servers retired.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension 游逛有回报,练关有成本。 | Reviewed | 8.0 / 10 | Not provided |
| Dimension 驾车和探索互相推动。 | Reviewed | 8.8 / 10 | Not provided |
| Dimension 演出强项显著。 | Reviewed | 8.2 / 10 | Not provided |
| Dimension 本地驾驶可靠,现时服务受限。 | Reviewed | 7.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Criterion Games
- Publisher
- Electronic Arts
- Release date
- 2008
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Racing · Primary genre
- Tags
- Third PersonReplayableDodgeSolo-friendlyMain Story Under 10 HoursPick-up and PlayDriving and RacingLocal Co-opFast-pacedShort SessionsPlayer versus Player
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- First personThird person
Release editions
- Xbox 360Worldwide2008
- PlayStation 3Worldwide2008
Game gallery
Sources
Not provided