Borderlands: The Pre-Sequel
Borderlands The Pre-Sequel is a Xbox 360 shooter game released in 2014 developed by Gearbox Software. It centers on aiming, shooting, and weapon use, story, case, or mission progress, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.4 / 10
About this game
Borderlands The Pre-Sequel is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, story, case, or mission progress, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Borderlands is best known for sci-fi shooters where finding new guns and shaping your Vault Hunter’s abilities keep missions lively. Its irreverent world also supports story-led spin-offs, with conversations and choices taking the place of constant firefights.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Good lunar gunplay within a familiar quest structure.
The Pre-Sequel on Xbox 360 takes the familiar Borderlands gun-and-loot loop to a colorful moon. Low-gravity jumps, ground pounds, cryogenic damage and laser weapons add routes and immediate choices to otherwise recognizable fights. The direct Xbox 360 review describes the shooting as responsive and the game as technically proficient. Its larger structure changes much less: quests and collecting resemble Borderlands 2, while oxygen detours can interrupt exploration rather than deepen it. Lively settlements and irreverent humor keep Elpis from feeling empty, but they may not win back someone already tired of the series routine. This judgment covers the 2014 Xbox 360 release, not the later high-definition collection, and it does not promise current online cooperation. Existing fans who want to test new classes and weapons will have more to enjoy than newcomers seeking a bold reinvention.
Strengths
- Lunar movement, new weapons and lively scenery.
Weaknesses
- Oxygen detours and familiar mission design.
Who it is for: Xbox 360 players still invested in the loot formula.
Play notes: Original Xbox 360 only; current online access unverified.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension 地点新,节奏旧。 | Reviewed | 6.7 / 10 | Not provided |
| Dimension 基础扎实,新意有限。 | Reviewed | 7.6 / 10 | Not provided |
| Dimension 世界呈现鲜活。 | Reviewed | 7.9 / 10 | Not provided |
| Dimension 技术基础稳,使用节奏受阻。 | Reviewed | 7.1 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Gearbox Software2K Australia
- Publisher
- Aspyr2KTake-Two Interactive
- Release date
- 2014
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genreRole-Playing
- Tags
- Story-drivenPlayer versus EnvironmentReplayableSolo-friendlyLinear LevelsMain Story Under 10 HoursFast-pacedShootingDodgeThird Person3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerCo-opSingle player
- Perspectives
- First person
Release editions
- Xbox 360Worldwide2014
- PlayStation 3Worldwide2014
Game gallery
Sources
Not provided