Current version:Original Xbox
Bloody Roar Extreme

Bloody Roar Extreme

Bloody Roar Extreme is a Xbox fighting game released in 2003 developed by Konami. It centers on move inputs, offense-defense reads, and character matchups, with controls and information arranged around the Duke or Controller S twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
6.6 / 10
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About this game

Bloody Roar Extreme is a Xbox fighting game centered on move inputs, offense-defense reads, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while standard or progressive-scan video, widescreen support, HDD caching, and Dolby Digital audio need to preserve action, state, and text readability together. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc loading, the internal HDD and cache, memory units, regional language, display modes, legacy controller ports, and retired Xbox Live services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Original Xbox

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.6 / 10Original Xbox

Fluid beast fights entertain locally but offer thin mastery.

Bloody Roar Extreme is the original Xbox port of GameCube Primal Fury, not the contemporaneous PS2 Bloody Roar 4. Punches, kicks, sidesteps and beast transformation are immediately intelligible. Hyper forms and powerful chains launch opponents into or through walls, making local matches exciting to watch. Yet repeatedly pressing attack often works better than learning advanced techniques, and supermoves remove a large portion of health. Computer opponents offer little resistance before resorting to cheap patterns at higher settings. More than a dozen fighters, including an Xbox-only hidden one, broaden the selection, but a brief solo clear offers limited reason to return; two people together provide its better use. Character animation, expressions and costume detail are strong, and the direct Xbox review reports a smooth 60 frames per second. Replaced CG cinematics look merely adequate, while repeated voices and guitar tracks can tire. An absent in-game move list is a notable usability mistake for those who do want to study its deeper tricks. This suits casual couch competition more than serious competitive study or extensive solo play. The findings belong specifically to Xbox Extreme.

Strengths

  • Beast spectacle, animation and fluid Xbox display.

Weaknesses

  • Strong supers, short solo play and missing move list.

Who it is for: Players wanting casual local fighting.

Play notes: Xbox Extreme port, not PS2 Bloody Roar 4.

View scoring basis
DimensionReview stateScoreWeight
Dimension

双人优于单刷。

Reviewed5.9 / 10Not provided
Dimension

好上手但战术浅。

Reviewed6.5 / 10Not provided
Dimension

比赛画面强于包装。

Reviewed7.0 / 10Not provided
Dimension

流畅易进,学习辅助不足。

Reviewed7.5 / 10Not provided

Review sources

Not provided

Core information

Developer
Konami
Publisher
Hudson Soft
Release date
2003
Platforms
Original Xbox
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Main Story Under 10 HoursReplayable3D GraphicsCombosPlayer versus PlayerSolo-friendlyMelee CombatFast-pacedReal-time CombatShort Sessions
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Side view

Release editions

Sources

Not provided