Blood Lines
Blood Lines is a PlayStation fighting game released in 1999 developed by Radical Entertainment. It centers on combat encounters, move inputs, and offense-defense reads, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 5.6 / 10
About this game
Blood Lines is a PlayStation fighting game centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Quick competitive chasing with weak solo appeal and staying power.
Blood Lines turns competition into a chase: seize the power, color the arena's globes and avoid the opponents trying to steal it back. Short rounds and repeated reversals can make a group lively, while water, collapsing platforms and teleporters change individual routes. Yet the arenas remain similar, and the small character selection and minor variations cannot sustain the simple contest for long. Solo matches are particularly monotonous and remain demanding even on easy difficulty. Dark three-dimensional scenery and effective French taunts establish an underground atmosphere, but the music is simplistic. Controls and rapid animation are serviceable; when the camera pulls back, tiny characters become harder to steer. It suits brief competitive sessions more than a lasting single-player challenge.
Strengths
- Fast power-stealing competition
- Recognizable underground atmosphere
- Serviceable controls and animation
Weaknesses
- Monotonous, demanding solo play
- Limited arena variation and longevity
- Tiny characters in distant views
Who it is for: Friends seeking brief local chase-and-intercept matches.
Play notes: Easy solo play can still be demanding; confirm the hardware arrangement before expecting four simultaneous players.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Characters and hazards add small variations, but similar arenas offer limited staying power. | Reviewed | 4.4 / 10 | Not provided |
| Dimension Power-stealing pursuit works in quick gatherings, but solo difficulty and repetition weaken engagement. | Reviewed | 5.8 / 10 | Not provided |
| Dimension Dark arenas and French taunts establish an underground atmosphere, with simplistic music. | Reviewed | 6.1 / 10 | Not provided |
| Dimension Manageable controls and quick animation support play, but tiny distant characters reduce steering readability. | Reviewed | 6.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Radical
- Publisher
- Sony Interactive
- Release date
- 1999
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Real-time CombatShort SessionsPlayer versus PlayerSolo-friendlyMain Story Under 10 HoursFast-paced3D GraphicsCombosReplayableMelee Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStationWorldwide1999
Game gallery
Sources
Not provided