Current version:PlayStation 3
Big Sky Infinity

Big Sky Infinity

Big Sky Infinity is a PlayStation 3 shooter game released in 2012 developed by VooFoo Studios. It centers on aiming, shooting, and weapon use, aiming and shooting, and positioning and evasion, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
7.4 / 10
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About this game

Big Sky Infinity is a PlayStation 3 shooter game centered on aiming, shooting, and weapon use, aiming and shooting, and positioning and evasion. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.4 / 10PlayStation 3

Reactive shooting rewards repeat play but can obscure fairness.

Big Sky Infinity on PS3 favours reaction over memorising a fixed shooter pattern. Randomly arranged enemies and planets crowd its side-scrolling space, while a drill can cut through certain hazards. Starbits from defeated foes upgrade shields and firing rate, making the early fragile ship gradually more capable. Hard stages, timed challenges and boss rushes give short sessions a reason to repeat. Random encounter ordering, however, can make a leaderboard comparison feel dependent on luck as much as skill. Saturated colours and beams create a vivid, energetic look, but threats become difficult to track when the later screen fills up. The direct European PlayStation 3 review identifies a four-player option; this is not the Vita edition’s asynchronous Horse mode. It also describes leaderboards as a historical incentive, not proof of their availability today. Players who enjoy brisk, upgrade-driven arcade shooting can find satisfying returns if they tolerate visual density and occasional unfair combinations. The platform-specific multiplayer and visibility judgments are for PS3 alone.

Strengths

  • Drilling, upgrades and challenge modes sustain short runs.

Weaknesses

  • Unfair combinations and visual overload.

Who it is for: Players seeking reactive score-chasing shooters.

Play notes: PS3 multiplayer differs from Vita; live leaderboards unverified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

内容适合短局多刷。

Reviewed7.3 / 10Not provided
Dimension

爽快但随机性偶不公平。

Reviewed7.4 / 10Not provided
Dimension

漂亮与辨识度难兼得。

Reviewed7.8 / 10Not provided
Dimension

本机多人可用,后段辨认费力。

Reviewed6.7 / 10Not provided

Review sources

Not provided

Core information

Publisher
Ripstone
Release date
2012
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsFast-pacedSolo-friendlyDodgeThird Person3D GraphicsReplayablePlayer versus EnvironmentMain Story Under 10 HoursShooting
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Top-down

Release editions

Sources

Not provided