Current version:Xbox 360
Assault Heroes

Assault Heroes

Assault Heroes is a Xbox 360 shooter game released in 2006 developed by Wanako Studios Ltd.. It centers on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
7.3 / 10
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About this game

Assault Heroes is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.3 / 10Xbox 360

Energetic original XBLA action with limited length.

The original Xbox 360 Assault Heroes puts a small armed buggy into scrolling battlefields full of turrets, soldiers and machines. Switching among an upgradeable minigun, flamethrower and flak cannon keeps the shooting active. When the buggy is destroyed, surviving briefly on foot changes the risk, and bosses reward learning their attacks. Cooperation with a friend makes the straightforward rules especially enjoyable. Five areas contain sublevels and checkpoints, while scoreboards and achievements invite repeat attempts. Still, the campaign is short enough that a few cooperative runs can exhaust much of it. For an early XBLA release, detailed scenery, particles and distinct weapon sounds give the combat energy, even if cutscenes are rougher. The firsthand Xbox 360 account says dual-stick input handles the action, with a little vehicle movement delay and occasional online level-loading hangs. Those online observations describe the historical release rather than present service. This is a strong fit for players after a compact cooperative shooter, provided they value replaying for performance more than a long campaign.

Strengths

  • Upgrades, on-foot survival and co-op add variety.

Weaknesses

  • Short campaign with slight movement and loading friction.

Who it is for: Players seeking short co-op score runs.

Play notes: Online behavior refers to the 2006 Xbox 360 environment.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Checkpoints invite replay; campaign breadth is limited.

Reviewed6.6 / 10Not provided
Dimension

Weapon choice and vulnerable on-foot play add energy.

Reviewed7.9 / 10Not provided
Dimension

Detailed effects give compact action impact.

Reviewed7.4 / 10Not provided
Dimension

Xbox 360 action works with minor delay and load friction.

Reviewed6.7 / 10Not provided

Review sources

Not provided

Core information

Release date
2006
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
3D GraphicsThird PersonPlayer versus EnvironmentDodgeFast-pacedSolo-friendlyReplayableLinear LevelsMain Story Under 10 HoursShooting
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerCo-op
Perspectives
Top-down

Release editions

Sources

Not provided