Current version:Wii U
Assassin's Creed 3 cover

Assassin's Creed 3

Assassin's Creed III uses the American Revolution, city-wilderness parkour, and naval missions for Connor's assassin story. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
7.7 / 10
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About this game

Assassin's Creed III uses the American Revolution, city-wilderness parkour, and naval missions for Connor's assassin story. History, wilderness, cities, and naval scale are ambitious, while stealth, parkour, and homestead add breadth. Mission scripting and pacing are uneven, and wii u frame rate, loading, and interface have issues. This assessment covers the catalogued Wii U release. This description covers the original wii-u release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Wii U

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.7 / 10Wii U

Assassin's Creed III uses the American Revolution, city-wilderness parkour, and naval missions for Connor's assassin story.

History, wilderness, cities, and naval scale are ambitious, while stealth, parkour, and homestead add breadth. Mission scripting and pacing are uneven, and wii u frame rate, loading, and interface have issues. This assessment covers the catalogued Wii U release. Overall, its main strengths are History, wilderness, cities, and naval scale are ambitious; Stealth, parkour, and homestead add breadth. Its material limitations are Mission scripting and pacing are uneven; Wii U frame rate, loading, and interface have issues. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • History, wilderness, cities, and naval scale are ambitious
  • Stealth, parkour, and homestead add breadth

Weaknesses

  • Mission scripting and pacing are uneven
  • Wii U frame rate, loading, and interface have issues

Who it is for: Players who value history, wilderness, cities, and naval scale are ambitious and accept this release's limits.

Play notes: Expect mission scripting and pacing are uneven and wii u frame rate, loading, and interface have issues.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Stealth, parkour, and homestead add breadth; Wii U frame rate, loading, and interface have issues.

Reviewed7.3 / 10Not provided
Dimension

History, wilderness, cities, and naval scale are ambitious; Mission scripting and pacing are uneven.

Reviewed8.1 / 10Not provided
Dimension

Stealth, parkour, and homestead add breadth; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed8.5 / 10Not provided
Dimension

Judged on the original wii-u release's input, readability, saving, and accessory conditions. Mission scripting and pacing are uneven.

Reviewed6.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Ubisoft
Publisher
Ubisoft
Release date
2012
Platforms
Wii U
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
StealthStory-drivenMelee Combat3D GraphicsThird PersonExplorationOpen WorldHistorical
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided