Clock Tower
Clock Tower is a Wii U adventure game released in 2013 developed by Human Entertainment. It centers on story, case, or mission progress, location exploration, and character and object interaction, with controls, information, and pacing arranged around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported.
- AI score · out of 10
- 7.6 / 10
About this game
Clock Tower is a Wii U adventure game centered on story, case, or mission progress, location exploration, and character and object interaction. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release. This description covers only this platform release and does not import features from other editions.
Collected in series
Clock Tower is a horror-adventure series built around vulnerable protagonists, unsettling discoveries and desperate escapes. Searching a room for clues can suddenly become a scramble for somewhere to hide when a pursuer arrives.
Recommended games
Related game recommendations on this platform
Wii UAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Deliberate controls intensify fear and occasional frustration.
The 2013 Japanese Wii U Virtual Console Clock Tower presents the 1995 Super Famicom game, not the expanded PlayStation First Fear edition. Players direct Jennifer through a manor with a cursor, searching for clues and hiding when Scissorman appears. A direct Wii U VC play account identifies the release’s Y-button movement instruction, X-button stop, B-button struggle and continuation after death. Her inability to respond instantly gives a chase its frightening sense of helplessness, although sudden traps can turn that same design into real frustration. Side-view Gothic rooms and the arrival cue for Scissorman frame the action with cinematic tension. Multiple endings encourage another visit to the mansion and a different set of discoveries. This independent score is for the Japanese Wii U reissue; it does not assume additions from First Fear or quality-of-life features from the later Rewind package. The account records the historic eShop release, not present-day purchase availability. Players comfortable with deliberate, sometimes punishing adventure controls will get the most from its horror.
Strengths
- Gothic spaces, tense pursuit and multiple endings.
Weaknesses
- Harsh blind traps and slow cursor movement.
Who it is for: Horror fans comfortable with deliberate cursor control.
Play notes: Japanese Wii U Virtual Console original, not First Fear.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Multiple endings reward return visits despite harsh blind traps. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Limited control strengthens fear while making urgent responses awkward. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Careful framing and audio cues sustain dread. | Reviewed | 8.2 / 10 | Not provided |
| Dimension The Wii U wrapper preserves demanding controls but offers usable continuation. | Reviewed | 7.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Human
- Release date
- 2013
- Platforms
- Wii U
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- Story-drivenInvestigationMain Story 10–20 HoursLinear LevelsThird Person3D GraphicsSlow BurnPuzzle SolvingExplorationSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- Wii UWorldwide2013
Game gallery
Sources
Not provided