Current version:Famicom / NES
Artelius

Artelius

Long time ago, an advanced civilization existed in the Solar System. But one day, a black hole appeared nearby. Many people were sucked into it an transported into another dimension, which they named Artelius. It was ruled by the evil king Sarbelor, who constructed a machine named Galax, which tore the dimension into lonely asteroid-filled spaces accessed by warp points. The peace-loving scientist Dr. Rado built you, a cyborg who can travel through space, and entrusted you with the mission of finding and destroying Sarbelor. This game is an action RPG. You navigate the hero in top-down view through space; chains of asteroids represent inaccessible areas on the map. You travel between various space areas by approaching warp points. The enemies randomly appear on the screen around you. When you contact an enemy, a battle begins. Battles are viewed from first person perspective; you are in control of a cross-hair, which you must move around the screen and press the fire button when you place it over the enemy. There are also special attacks at your disposal, which require weapon points (WP). Winning the battles gives you experience points, allowing you to gain levels ("classes") and become stronger.

AI score · out of 10
7.5 / 10
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About this game

Long time ago, an advanced civilization existed in the Solar System. But one day, a black hole appeared nearby. Many people were sucked into it an transported into another dimension, which they named Artelius. It was ruled by the evil king Sarbelor, who constructed a machine named Galax, which tore the dimension into lonely asteroid-filled spaces accessed by warp points. The peace-loving scientist Dr. Rado built you, a cyborg who can travel through space, and entrusted you with the mission of finding and destroying Sarbelor. This game is an action RPG. You navigate the hero in top-down view through space; chains of asteroids represent inaccessible areas on the map. You travel between various space areas by approaching warp points. The enemies randomly appear on the screen around you. When you contact an enemy, a battle begins. Battles are viewed from first person perspective; you are in control of a cross-hair, which you must move around the screen and press the fire button when you place it over the enemy. There are also special attacks at your disposal, which require weapon points (WP). Winning the battles gives you experience points, allowing you to gain levels ("classes") and become stronger.

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Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.5 / 10Famicom / NES

Artelius is assessed here as a specific FC/NES release with its documented strengths and practical limits kept in view.

Long time ago, an advanced civilization existed in the Solar System. But one day, a black hole appeared nearby. Many people were sucked into it an transported into another dimension, which they named Artelius. It was ruled by the evil king Sarbelor, who constructed a machine named Galax, which tore the dimension into lonely asteroid-filled spaces accessed by warp points. The peace-loving scientist Dr. Rado built you, a cyborg who can travel through space, and entrusted you with the mission of finding and destroying Sarbelor. This game is an action RPG. You navigate the hero in top-down view through space; chains of asteroids represent inaccessible This assessment focuses on the specific FC or NES release and on the play actions, goals, and progression documented for Artelius. Its value comes from how clearly the central rules create decisions and feedback across a session. Pacing is judged by the variety of situations, the learning curve, recovery after failure, and the reason to replay. Presentation is considered through readability, animation, sound, and the consistency of the game's style rather than by modern resolution. Practical limits such as period controls, guidance, saving, or required accessories are included only when they affect this release. Players who enjoy learning compact systems and improving through repeated attempts are the clearest audience, while anyone seeking modern convenience should

Strengths

  • The documented central loop gives Artelius a clear identity and a learnable set of goals.
  • Progress rewards understanding the rules and applying them more consistently across repeated situations.

Weaknesses

  • The original release can create friction through its documented difficulty, guidance, control, or recovery limits.

Who it is for: Players interested in the original FC/NES design and willing to learn its period-specific rules.

Play notes: Check the documented language, saving, accessory, and recovery conditions for this exact release.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The content pacing score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.5 / 10Not provided
Dimension

The core experience score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.4 / 10Not provided
Dimension

The presentation immersion score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.9 / 10Not provided
Dimension

The technical usability score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed6.9 / 10Not provided

Review sources

Not provided

Core information

Developer
Nihon
Publisher
Nihon
Release date
1987
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
2D GraphicsFast-pacedRetro StyleLevel ProgressionPixel ArtScience FictionShootingSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided