Saint Seiya - Ougon Densetsu
Saint Seiya: Ougon Densetsu is an RPG based around the anime and manga series known as Saint Seiya. It was developed and published by Bandai in 1987 for the Famicom. The story of the game draws heavily from the first story arc of the series, from the beginning of the story to the fight with the Gold Saints. The game remains faithful to the original story while introducing some original elements. When the game came out, the story line was in the middle of the Gold Saints story arc. As a result, the last boss of the game is an original character. The actual final fight of the Gold Saints arc was carried over into this game's sequel, Saint Seiya: Ougon Densetsu Kanketsu Hen. The gameplay mixes side scrolling action scenes to transport the character from place to place where he may have to jump over obstacles and fight basic enemies, with a turn based combat system against bosses and other significant battles. In order to be successful at these turn based battles, the player must distribute his power, or Cosmos, to various attributes before each attack. Failure to do so typically results in no damage dealt to the opponent, and a lot of damage received. When Life is lost, the main character can be revived, but if all Cosmos is lost, then the game is over.
- AI score · out of 10
- 7.1 / 10
About this game
Saint Seiya: Ougon Densetsu is an RPG based around the anime and manga series known as Saint Seiya. It was developed and published by Bandai in 1987 for the Famicom. The story of the game draws heavily from the first story arc of the series, from the beginning of the story to the fight with the Gold Saints. The game remains faithful to the original story while introducing some original elements. When the game came out, the story line was in the middle of the Gold Saints story arc. As a result, the last boss of the game is an original character. The actual final fight of the Gold Saints arc was carried over into this game's sequel, Saint Seiya: Ougon Densetsu Kanketsu Hen. The gameplay mixes side scrolling action scenes to transport the character from place to place where he may have to jump over obstacles and fight basic enemies, with a turn based combat system against bosses and other significant battles. In order to be successful at these turn based battles, the player must distribute his power, or Cosmos, to various attributes before each attack. Failure to do so typically results in no damage dealt to the opponent, and a lot of damage received. When Life is lost, the main character can be revived, but if all Cosmos is lost, then the game is over.
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Famicom / NESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Saint Seiya - Ougon Densetsu is assessed here as a specific FC/NES release with its documented strengths and practical limits kept in view.
Saint Seiya: Ougon Densetsu is an RPG based around the anime and manga series known as Saint Seiya. It was developed and published by Bandai in 1987 for the Famicom. The story of the game draws heavily from the first story arc of the series, from the beginning of the story to the fight with the Gold Saints. The game remains faithful to the original story while introducing some original elements. When the game came out, the story line was in the middle of the Gold Saints story arc. As a result, the last boss of the game is an original character. The actual final This assessment focuses on the specific FC or NES release and on the play actions, goals, and progression documented for Saint Seiya - Ougon Densetsu. Its value comes from how clearly the central rules create decisions and feedback across a session. Pacing is judged by the variety of situations, the learning curve, recovery after failure, and the reason to replay. Presentation is considered through readability, animation, sound, and the consistency of the game's style rather than by modern resolution. Practical limits such as period controls, guidance, saving, or required accessories are included only when they affect this release. Players who enjoy learning compact systems and improving through repeated attempts are the clearest audience, while anyone
Strengths
- The documented central loop gives Saint Seiya - Ougon Densetsu a clear identity and a learnable set of goals.
- Progress rewards understanding the rules and applying them more consistently across repeated situations.
Weaknesses
- The original release can create friction through its documented difficulty, guidance, control, or recovery limits.
Who it is for: Players interested in the original FC/NES design and willing to learn its period-specific rules.
Play notes: Check the documented language, saving, accessory, and recovery conditions for this exact release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The content pacing score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 7.0 / 10 | Not provided |
| Dimension The core experience score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 6.9 / 10 | Not provided |
| Dimension The presentation immersion score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 7.9 / 10 | Not provided |
| Dimension The technical usability score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 6.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Bandai
- Publisher
- Bandai
- Release date
- 1987
- Platforms
- Famicom / NES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Pixel ArtFirst PersonFast-pacedComic and Manga AdaptationSide-scrollingRetro Style2D GraphicsSolo-friendlyLevel ProgressionAnime Style
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- First personSide view
Release editions
- Famicom / NESWorldwide1987
Game gallery
Sources
Not provided