Current version:Famicom / NES
Saint Seiya - Ougon Densetsu Kanketsu Hen

Saint Seiya - Ougon Densetsu Kanketsu Hen

Saint Seiya: Ougon Densetsu Kanketsu Hen is based on the anime series Saint Seiya. The anime (and the game) tells the story of the noble Bronze Saints who have to save the goddess Athena, the only benevolent deity among the rivaling Greek gods. In the game, you control four Bronze Saints: Pegasus Seiya, Cygnus Hyoga, Dragon Shiryu, and Andromedus Shun. At specific parts of the game, you'll have to choose a specific character in order to trigger a story-related event. The gameplay is split into side-scrolling action and RPG-like turn-based fights. During the side-view sequences you travel through short levels, beating up goons who are trying to stop you, jumping and trying not to fall into the abyss. You accumulate experience points, called "Seven Senses", which you can then distribute to raise your HP or Cosmo Power. Cosmo is a kind of energy you need to perform an attack, and it decreases the more you fight. In the end of a level, a boss usually awaits you, whom you fight in turn-based style, performing punches and kicks.

AI score · out of 10
7.6 / 10
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About this game

Saint Seiya: Ougon Densetsu Kanketsu Hen is based on the anime series Saint Seiya. The anime (and the game) tells the story of the noble Bronze Saints who have to save the goddess Athena, the only benevolent deity among the rivaling Greek gods. In the game, you control four Bronze Saints: Pegasus Seiya, Cygnus Hyoga, Dragon Shiryu, and Andromedus Shun. At specific parts of the game, you'll have to choose a specific character in order to trigger a story-related event. The gameplay is split into side-scrolling action and RPG-like turn-based fights. During the side-view sequences you travel through short levels, beating up goons who are trying to stop you, jumping and trying not to fall into the abyss. You accumulate experience points, called "Seven Senses", which you can then distribute to raise your HP or Cosmo Power. Cosmo is a kind of energy you need to perform an attack, and it decreases the more you fight. In the end of a level, a boss usually awaits you, whom you fight in turn-based style, performing punches and kicks.

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Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.6 / 10Famicom / NES

Saint Seiya - Ougon Densetsu Kanketsu Hen is assessed here as a specific FC/NES release with its documented strengths and practical limits kept in view.

Saint Seiya: Ougon Densetsu Kanketsu Hen is based on the anime series Saint Seiya. The anime (and the game) tells the story of the noble Bronze Saints who have to save the goddess Athena, the only benevolent deity among the rivaling Greek gods. In the game, you control four Bronze Saints: Pegasus Seiya, Cygnus Hyoga, Dragon Shiryu, and Andromedus Shun. At specific parts of the game, you'll have to choose a specific character in order to trigger a story-related event. The gameplay is split into side-scrolling action and RPG-like turn-based fights. During the side-view sequences you travel through short levels, beating up goons who are This assessment focuses on the specific FC or NES release and on the play actions, goals, and progression documented for Saint Seiya - Ougon Densetsu Kanketsu Hen. Its value comes from how clearly the central rules create decisions and feedback across a session. Pacing is judged by the variety of situations, the learning curve, recovery after failure, and the reason to replay. Presentation is considered through readability, animation, sound, and the consistency of the game's style rather than by modern resolution. Practical limits such as period controls, guidance, saving, or required accessories are included only when they affect this release. Players who enjoy learning compact systems and improving through repeated attempts are the clearest audience,

Strengths

  • The documented central loop gives Saint Seiya - Ougon Densetsu Kanketsu Hen a clear identity and a learnable set of goals.
  • Progress rewards understanding the rules and applying them more consistently across repeated situations.

Weaknesses

  • The original release can create friction through its documented difficulty, guidance, control, or recovery limits.

Who it is for: Players interested in the original FC/NES design and willing to learn its period-specific rules.

Play notes: Check the documented language, saving, accessory, and recovery conditions for this exact release.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The content pacing score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.6 / 10Not provided
Dimension

The core experience score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.5 / 10Not provided
Dimension

The presentation immersion score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed8.1 / 10Not provided
Dimension

The technical usability score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Bandai
Publisher
Bandai
Release date
1988
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Level ProgressionSolo-friendlyExplorationFantasyAnime StylePixel ArtRetro StyleComic and Manga AdaptationPlatformingFast-paced2D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided