Current version:Wii U
Amazing Spider-Man 2, The

The Amazing Spider-Man 2

Amazing Spider-Man 2, The is a Wii U fighting game released in 2014 developed by Beenox. It centers on combat encounters, story, case, or mission progress, and move inputs, with controls, information, and pacing arranged around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported.

AI score · out of 10
5.2 / 10
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About this game

Amazing Spider-Man 2, The is a Wii U fighting game centered on combat encounters, story, case, or mission progress, and move inputs. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. The genre-specific limitation is that button or motion mapping, move recognition, networking, and cpu behavior can affect balance. Platform conditions also include GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release. This description covers only this platform release and does not import features from other editions.

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Wii U

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.2 / 10Wii U

Recognisable Spider-Man fun, seriously compromised execution

Swinging between towers still gives this version a recognisable superhero appeal. Separate wrists and slow-time targeting preserve an enjoyable movement idea, while costumes, comics and character collectibles reward fans. The city soon becomes less liberating, however. A declining reputation meter pushes you into repetitive incidents and their unskippable completion scenes. Similar attack-and-dodge encounters offer little compensation for that obligation. Reused dialogue, abrupt musical transitions and oversized interface text further weaken the presentation. More importantly, erratic ground movement and lengthy loading interrupt the action, with tearing adding another distraction. GamePad off-TV play is a practical benefit, but cannot repair the underlying friction. Consider it cautiously for its collectibles rather than as a polished, freely paced Spider-Man adventure.

Strengths

  • Distinctive wrist-based swinging and costume progression
  • GamePad off-TV play

Weaknesses

  • Reputation upkeep forces repetitive side incidents
  • Erratic ground movement, loading and tearing disrupt play

Who it is for: Dedicated Spider-Man collectors willing to tolerate substantial friction.

Play notes: Based on the 2014 North American Wii U review build; later patch effects are unverified and the GamePad map is non-interactive in television mode.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Costumes and comics offer rewards, but compulsory errands and repeated scenes erode pacing.

Reviewed4.8 / 10Not provided
Dimension

Distinctive swinging is weakened by shallow, repetitive ground combat.

Reviewed6.2 / 10Not provided
Dimension

Awkward typography, abrupt music transitions and repeated lines weaken the atmosphere.

Reviewed4.8 / 10Not provided
Dimension

Off-TV support is useful, but erratic ground control, loading and tearing substantially compromise usability.

Reviewed3.7 / 10Not provided

Review sources

Not provided

Core information

Developer
Beenox
Publisher
Activision
Release date
2014
Platforms
Wii U
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Real-time CombatThird PersonCombosMelee CombatSolo-friendlyReplayableStory-drivenExplorationOpen World
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided